/
ExplodeCommand.java
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/
ExplodeCommand.java
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package com.denizenscript.denizen.scripts.commands.world;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizen.utilities.Utilities;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizen.objects.LocationTag;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.Argument;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.notable.Notable;
import com.denizenscript.denizencore.objects.notable.NoteManager;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import java.util.function.Consumer;
public class ExplodeCommand extends AbstractCommand {
public ExplodeCommand() {
setName("explode");
setSyntax("explode (power:<#.#>) (<location>) (fire) (breakblocks) (source:<entity>)");
setRequiredArguments(0, 5);
isProcedural = false;
}
// <--[command]
// @Name Explode
// @Syntax explode (power:<#.#>) (<location>) (fire) (breakblocks) (source:<entity>)
// @Required 0
// @Maximum 5
// @Short Causes an explosion at the location.
// @Synonyms Detonate,Bomb,TNT
// @Group world
//
// @Description
// This command causes an explosion at the location specified (or the npc / player location).
// By default, this will not destroy blocks or set fire to blocks within the explosion.
//
// Specify the 'fire' argument to set blocks on fire within the explosion radius.
//
// Specify the 'breakblocks' argument to cause the explosion to break blocks within the power radius.
//
// If no power is specified, the default power will be 1.
//
// If no location is given, the default will be the linked NPC or player's location.
// It is highly recommended you specify a location to be safe.
//
// Optionally specify a source entity that will be tracked as the damage cause.
//
// @Tags
// None
//
// @Usage
// Use to create an explosion at a player's location.
// - explode <player.location>
//
// @Usage
// Use to create an explosion at a player, which breaks blocks and causes fire with a power of 5.
// - explode power:5 <player.location> fire breakblocks
//
// @Usage
// Use to create an explosion with a power radius of 3 at an NPC's location.
// - explode power:3 <npc.location>
//
// @Usage
// Use to create an explosion with a power radius of 3 at a related location which breaks blocks.
// - explode power:3 <context.location> breakblocks
// -->
@Override
public void addCustomTabCompletions(String arg, Consumer<String> addOne) {
for (Notable note : NoteManager.notesByType.get(LocationTag.class)) {
addOne.accept(NoteManager.getSavedId(note));
}
}
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry) {
if (!scriptEntry.hasObject("location")
&& arg.matchesArgumentType(LocationTag.class)) {
scriptEntry.addObject("location", arg.asType(LocationTag.class));
}
else if (!scriptEntry.hasObject("power")
&& arg.matchesFloat()
&& arg.matchesPrefix("power", "p")) {
scriptEntry.addObject("power", arg.asElement());
}
else if (!scriptEntry.hasObject("source")
&& arg.matchesArgumentType(EntityTag.class)
&& arg.matchesPrefix("source")) {
scriptEntry.addObject("source", arg.asType(EntityTag.class));
}
else if (!scriptEntry.hasObject("breakblocks")
&& arg.matches("breakblocks")) {
scriptEntry.addObject("breakblocks", new ElementTag(true));
}
else if (!scriptEntry.hasObject("fire")
&& arg.matches("fire")) {
scriptEntry.addObject("fire", new ElementTag(true));
}
else {
arg.reportUnhandled();
}
}
scriptEntry.defaultObject("power", new ElementTag(1.0));
scriptEntry.defaultObject("fire", new ElementTag(false));
scriptEntry.defaultObject("breakblocks", new ElementTag(false));
scriptEntry.defaultObject("location", Utilities.entryDefaultLocation(scriptEntry, false));
if (!scriptEntry.hasObject("location")) {
throw new InvalidArgumentsException("Missing location argument!");
}
}
@Override
public void execute(ScriptEntry scriptEntry) {
LocationTag location = scriptEntry.getObjectTag("location");
ElementTag power = scriptEntry.getElement("power");
ElementTag breakblocks = scriptEntry.getElement("breakblocks");
ElementTag fire = scriptEntry.getElement("fire");
EntityTag source = scriptEntry.getObjectTag("source");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(), location, source, power, breakblocks, fire);
}
location.getWorld().createExplosion(location, power.asFloat(), fire.asBoolean(), breakblocks.asBoolean(), source == null ? null : source.getBukkitEntity());
}
}