/
AnnounceCommand.java
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/
AnnounceCommand.java
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package com.denizenscript.denizen.scripts.commands.server;
import com.denizenscript.denizen.Denizen;
import com.denizenscript.denizen.scripts.containers.core.FormatScriptContainer;
import com.denizenscript.denizen.utilities.FormattedTextHelper;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.Argument;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.ArgumentHelper;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.ScriptRegistry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class AnnounceCommand extends AbstractCommand {
public AnnounceCommand() {
setName("announce");
setSyntax("announce [<text>] (to_ops/to_console/to_flagged:<flag_name>/to_permission:<node>) (format:<name>)");
setRequiredArguments(1, 3);
isProcedural = true;
}
// <--[command]
// @Name Announce
// @Syntax announce [<text>] (to_ops/to_console/to_flagged:<flag_name>/to_permission:<node>) (format:<name>)
// @Required 1
// @Maximum 3
// @Short Announces a message for everyone online to read.
// @Group server
//
// @Description
// Announce sends a raw message to players.
// Simply using announce with text will send the message to all online players using the Spigot broadcast system.
// Specifying the 'to_ops' argument will narrow down the players in which the message is sent to ops only.
// Alternatively, using the 'to_permission' argument will send the message to only players that have the specified permission node.
// Or, using the 'to_flagged' argument will send the message to only players that have the specified flag.
// You can also use the 'to_console' argument to make it so it only shows in the server console.
//
// Announce can also utilize a format script with the 'format' argument. See <@link language Format Script Containers>.
//
// Note that the default announce mode (that shows for all players) relies on the Spigot broadcast system, which requires the permission "bukkit.broadcast.user" to see broadcasts.
//
// @Tags
// None
//
// @Usage
// Use to send an important message to your players.
// - announce 'Warning! This server will restart in 5 minutes!'
//
// @Usage
// Use to send a message to a specific 'group' of players.
// - announce to_flagged:clan_subang '[<player.name>] Best clan ever!'
//
// @Usage
// Use to easily send a message to all online ops.
// - announce to_ops '<player.name> requires help!'
//
// @Usage
// Use to send a message to just the console (Primarily for debugging / logging).
// - announce to_console 'Warning- <player.name> broke a mob spawner at location <player.location>'
// -->
enum AnnounceType {ALL, TO_OPS, TO_FLAGGED, TO_CONSOLE, TO_PERMISSION}
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry) {
if (!scriptEntry.hasObject("type")
&& arg.matches("to_ops")) {
scriptEntry.addObject("type", AnnounceType.TO_OPS);
}
else if (!scriptEntry.hasObject("type")
&& arg.matches("to_console")) {
scriptEntry.addObject("type", AnnounceType.TO_CONSOLE);
}
else if (!scriptEntry.hasObject("type")
&& arg.matchesPrefix("to_flagged")) {
scriptEntry.addObject("type", AnnounceType.TO_FLAGGED);
scriptEntry.addObject("flag", arg.asElement());
}
else if (!scriptEntry.hasObject("type")
&& arg.matchesPrefix("to_permission")) {
scriptEntry.addObject("type", AnnounceType.TO_PERMISSION);
scriptEntry.addObject("flag", arg.asElement());
}
else if (!scriptEntry.hasObject("format")
&& arg.matchesPrefix("format")) {
FormatScriptContainer format;
String formatStr = arg.getValue();
format = ScriptRegistry.getScriptContainer(formatStr);
if (format == null) {
Debug.echoError("Could not find format script matching '" + formatStr + '\'');
}
scriptEntry.addObject("format", format);
}
else if (!scriptEntry.hasObject("text")) {
scriptEntry.addObject("text", new ElementTag(arg.getRawValue()));
}
else {
arg.reportUnhandled();
}
}
if (!scriptEntry.hasObject("text")) {
throw new InvalidArgumentsException("Missing text argument!");
}
scriptEntry.defaultObject("type", AnnounceType.ALL);
}
@Override
public void execute(ScriptEntry scriptEntry) {
if (scriptEntry.getResidingQueue().procedural) {
Debug.echoError("'Announce' should not be used in a procedure script. Consider the 'debug' command instead.");
}
ElementTag text = scriptEntry.getElement("text");
AnnounceType type = (AnnounceType) scriptEntry.getObject("type");
FormatScriptContainer format = (FormatScriptContainer) scriptEntry.getObject("format");
ElementTag flag = scriptEntry.getElement("flag");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(),
db("Message", text)
+ (format != null ? db("Format", format.getName()) : "")
+ db("Type", type.name())
+ (flag != null ? db("Flag_Name", flag) : ""));
}
String message = format != null ? format.getFormattedText(text.asString(), scriptEntry) : text.asString();
// Use Bukkit to broadcast the message to everybody in the server.
switch (type) {
case ALL:
Denizen.getInstance().getServer().spigot().broadcast(FormattedTextHelper.parse(message, ChatColor.WHITE));
break;
case TO_OPS:
for (Player player : Bukkit.getOnlinePlayers()) {
if (player.isOp()) {
player.spigot().sendMessage(FormattedTextHelper.parse(message, ChatColor.WHITE));
}
}
break;
case TO_PERMISSION:
for (Player player : Bukkit.getOnlinePlayers()) {
if (player.hasPermission(flag.asString())) {
player.spigot().sendMessage(FormattedTextHelper.parse(message, ChatColor.WHITE));
}
}
case TO_FLAGGED:
for (Player player : Bukkit.getOnlinePlayers()) {
if (new PlayerTag(player).getFlagTracker().hasFlag(flag.asString())) {
player.spigot().sendMessage(FormattedTextHelper.parse(message, ChatColor.WHITE));
}
}
break;
case TO_CONSOLE:
Bukkit.getServer().getConsoleSender().spigot().sendMessage(FormattedTextHelper.parse(message, ChatColor.WHITE));
break;
}
}
}