/
PlayerDragsInInvScriptEvent.java
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/
PlayerDragsInInvScriptEvent.java
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package com.denizenscript.denizen.events.player;
import com.denizenscript.denizen.Denizen;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizen.objects.InventoryTag;
import com.denizenscript.denizen.objects.ItemTag;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizen.utilities.implementation.BukkitScriptEntryData;
import com.denizenscript.denizen.events.BukkitScriptEvent;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.scripts.ScriptEntryData;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.scheduler.BukkitRunnable;
public class PlayerDragsInInvScriptEvent extends BukkitScriptEvent implements Listener {
// <--[event]
// @Events
// player drags in inventory
// player drags (<item>) (in <inventory>)
//
// @Regex ^on player drags( [^\s]+)?( in [^\s]+)?$
//
// @Group Player
//
// @Switch in_area:<area> replaces the default 'in:<area>' for this event.
// @Switch drag_type:<type> to only run the event if the given drag type (SINGLE or EVEN) was used.
//
// @Location true
//
// @Cancellable true
//
// @Triggers when a player drags in an inventory (that is, clicks and then holds the mouse button down while moving the mouse across multiple slots).
//
// @Context
// <context.item> returns the ItemTag the player has dragged.
// <context.inventory> returns the InventoryTag (the 'top' inventory, regardless of which slot was clicked).
// <context.clicked_inventory> returns the InventoryTag that was clicked in.
// <context.slots> returns a ListTag of the slot numbers dragged through.
// <context.raw_slots> returns a ListTag of the raw slot numbers dragged through.
// <context.drag_type> returns either SINGLE or EVEN depending on whether the player used their left or right mouse button.
//
// @Player Always.
//
// -->
public PlayerDragsInInvScriptEvent() {
instance = this;
}
public static PlayerDragsInInvScriptEvent instance;
public Inventory inventory;
public ItemTag item;
private PlayerTag entity;
private InventoryTag dInv;
public InventoryDragEvent event;
@Override
public boolean couldMatch(ScriptPath path) {
return path.eventLower.startsWith("player drags");
}
@Override
public boolean matches(ScriptPath path) {
String arg2 = path.eventArgLowerAt(2);
String arg3 = path.eventArgLowerAt(3);
String arg4 = path.eventArgLowerAt(4);
String inv = arg2.equals("in") ? arg3 : arg3.equals("in") ? arg4 : "";
if (!inv.equals("") && !dInv.tryAdvancedMatcher(inv)) {
return false;
}
if (!arg2.equals("in") && !item.tryAdvancedMatcher(arg2)) {
return false;
}
if (!runInCheck(path, entity.getLocation(), "in_area")) {
return false;
}
if (!runGenericSwitchCheck(path, "drag_type", event.getType().name())) {
return false;
}
return super.matches(path);
}
@Override
public String getName() {
return "PlayerDragsInInventory";
}
@Override
public ScriptEntryData getScriptEntryData() {
return new BukkitScriptEntryData(entity, null);
}
@Override
public ObjectTag getContext(String name) {
switch (name) {
case "inventory":
return dInv;
case "slots":
ListTag slots = new ListTag();
for (Integer slot : event.getInventorySlots()) {
slots.add(String.valueOf(slot + 1));
}
return slots;
case "raw_slots":
ListTag raw_slots = new ListTag();
for (Integer raw_slot : event.getRawSlots()) {
raw_slots.add(String.valueOf(raw_slot + 1));
}
return raw_slots;
case "item":
return item;
case "clicked_inventory":
return InventoryTag.mirrorBukkitInventory(event.getView()
.getInventory(event.getRawSlots().stream().findFirst().orElse(0)));
case "drag_type":
return new ElementTag(event.getType().name());
}
return super.getContext(name);
}
@Override
public void cancellationChanged() {
if (cancelled) {
final InventoryHolder holder = inventory.getHolder();
new BukkitRunnable() {
@Override
public void run() {
entity.getPlayerEntity().updateInventory();
if (holder instanceof Player) {
((Player) holder).updateInventory();
}
}
}.runTaskLater(Denizen.getInstance(), 1);
}
super.cancellationChanged();
}
@EventHandler
public void onPlayerDragsInInv(InventoryDragEvent event) {
if (EntityTag.isCitizensNPC(event.getWhoClicked())) {
return;
}
entity = EntityTag.getPlayerFrom(event.getWhoClicked());
inventory = event.getInventory();
dInv = InventoryTag.mirrorBukkitInventory(inventory);
item = new ItemTag(event.getOldCursor());
this.event = event;
fire(event);
}
}