/
SwitchCommand.java
140 lines (112 loc) · 6.1 KB
/
SwitchCommand.java
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package net.aufdemrand.denizen.scripts.commands.world;
import net.aufdemrand.denizen.exceptions.CommandExecutionException;
import net.aufdemrand.denizen.exceptions.InvalidArgumentsException;
import net.aufdemrand.denizen.objects.Duration;
import net.aufdemrand.denizen.objects.Element;
import net.aufdemrand.denizen.objects.aH;
import net.aufdemrand.denizen.objects.dLocation;
import net.aufdemrand.denizen.scripts.ScriptEntry;
import net.aufdemrand.denizen.scripts.commands.AbstractCommand;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.minecraft.server.v1_7_R1.Block;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.craftbukkit.v1_7_R1.CraftWorld;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Switches a button or lever.
*
* @author Jeremy Schroeder, Mason Adkins, David Cernat
*/
public class SwitchCommand extends AbstractCommand {
@Override
public void onEnable() {
// Nothing to do here
}
/* SWITCH [LOCATION:x,y,z,world] (STATE:ON|OFF|TOGGLE) (DURATION:#) */
/*
* Arguments: [] - Required, () - Optional
* [LOCATION:x,y,z,world] specifies location of a switch, lever, or pressure plate.
* (STATE:ON|OFF|TOGGLE) can be used on locations with switches. Default: TOGGLE
* (DURATION:#) Reverts to the previous head position after # amount of seconds.
*
* Example Usage:
* SWITCH LOCATION:<BOOKMARK:Lever_1> STATE:ON
* SWITCH LOCATION:99,64,125,world 'DURATION:15'
* SWITCH LOCATION:<ANCHOR:button_location>
*
*/
private enum SwitchState { ON, OFF, TOGGLE }
private Map<Location, Integer> taskMap = new ConcurrentHashMap<Location, Integer>(8, 0.9f, 1);
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (aH.Argument arg : aH.interpret(scriptEntry.getArguments())) {
if (!scriptEntry.hasObject("location") &&
arg.matchesArgumentType(dLocation.class))
scriptEntry.addObject("location", arg.asType(dLocation.class));
else if (!scriptEntry.hasObject("duration") &&
arg.matchesArgumentType(Duration.class))
scriptEntry.addObject("duration", arg.asType(Duration.class));
else if (!scriptEntry.hasObject("state") &&
arg.matchesEnum(SwitchState.values()))
scriptEntry.addObject("switchstate", new Element(arg.getValue().toUpperCase()));
else arg.reportUnhandled();
}
if (!scriptEntry.hasObject("location"))
throw new InvalidArgumentsException("Must specify a location!");
scriptEntry.defaultObject("duration", new Duration(0));
scriptEntry.defaultObject("switchstate", new Element("TOGGLE"));
}
@Override
public void execute(ScriptEntry scriptEntry) throws CommandExecutionException {
final dLocation interactLocation = (dLocation)scriptEntry.getObject("location");
int duration = ((Duration)scriptEntry.getObject("duration")).getSecondsAsInt();
final SwitchState switchState = SwitchState.valueOf(scriptEntry.getElement("switchstate").asString());
// Switch the Block
switchBlock(interactLocation, switchState);
// TODO: Rewrite the below code to not use freakin' NMS!
// If duration set, schedule a delayed task.
if (duration > 0) {
// If this block already had a delayed task, cancel it.
if (taskMap.containsKey(interactLocation))
try { denizen.getServer().getScheduler().cancelTask(taskMap.get(interactLocation)); } catch (Exception e) { }
dB.log("Setting delayed task 'SWITCH' for " + interactLocation.identify());
// Store new delayed task ID, for checking against, then schedule new delayed task.
taskMap.put(interactLocation, denizen.getServer().getScheduler().scheduleSyncDelayedTask(denizen,
new Runnable() {
public void run() {
// Check to see if the state of the block is what is expected. If switched during
// the duration, the switchback is cancelled.
if (switchState == SwitchState.OFF && !((interactLocation.getBlock().getData() & 0x8) > 0))
switchBlock(interactLocation, SwitchState.ON);
else if (switchState == SwitchState.ON && ((interactLocation.getBlock().getData() & 0x8) > 0))
switchBlock(interactLocation, SwitchState.OFF);
else if (switchState == SwitchState.TOGGLE) switchBlock(interactLocation, SwitchState.TOGGLE);
}
}, duration * 20));
}
}
// Break off this portion of the code from execute() so it can be used in both execute and the delayed runnable
public void switchBlock(Location interactLocation, SwitchState switchState) {
World world = interactLocation.getWorld();
boolean currentState = (interactLocation.getBlock().getData() & 0x8) > 0;
String state = switchState.toString();
if ((state.equals("ON") && !currentState) ||
(state.equals("OFF") && currentState) ||
state.equals("TOGGLE")) {
try {
Block.e(interactLocation.getBlock().getType().getId())
.interact(((CraftWorld)world).getHandle(),
interactLocation.getBlockX(),
interactLocation.getBlockY(),
interactLocation.getBlockZ(),
null, 0, 0f, 0f, 0f);
dB.log("Switched " + interactLocation.getBlock().getType().toString() + "! Current state now: " +
((interactLocation.getBlock().getData() & 0x8) > 0 ? "ON" : "OFF"));
} catch (NullPointerException e) {
dB.echoError("Cannot switch " + interactLocation.getBlock().getType().toString() + "!");
}
}
}
}