/
EntityAI.java
81 lines (68 loc) · 2.7 KB
/
EntityAI.java
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package com.denizenscript.denizen.objects.properties.entity;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.objects.properties.PropertyParser;
public class EntityAI implements Property {
public static boolean describes(ObjectTag entity) {
return entity instanceof EntityTag
&& ((EntityTag) entity).isLivingEntity();
}
public static EntityAI getFrom(ObjectTag entity) {
if (!describes(entity)) {
return null;
}
else {
return new EntityAI((EntityTag) entity);
}
}
public static final String[] handledMechs = new String[] {
"has_ai", "toggle_ai"
};
private EntityAI(EntityTag ent) {
entity = ent;
}
EntityTag entity;
@Override
public String getPropertyString() {
return String.valueOf(entity.getLivingEntity().hasAI());
}
@Override
public String getPropertyId() {
return "has_ai";
}
public static void registerTags() {
// <--[tag]
// @attribute <EntityTag.has_ai>
// @returns ElementTag(Boolean)
// @mechanism EntityTag.has_ai
// @group attributes
// @description
// Returns whether the entity uses the default Minecraft AI to roam and look around.
// This tends to have implications for other vanilla functionality, including gravity.
// This generally shouldn't be used with NPCs. NPCs do not have vanilla AI, regardless of what this tag returns.
// Other programmatic methods of blocking AI might also not be accounted for by this tag.
// -->
PropertyParser.<EntityAI, ElementTag>registerTag(ElementTag.class, "has_ai", (attribute, object) -> {
return new ElementTag(object.entity.getLivingEntity().hasAI());
});
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object EntityTag
// @name has_ai
// @input ElementTag(Boolean)
// @description
// Sets whether this entity will use the default Minecraft AI to roam and look around.
// This tends to have implications for other vanilla functionality, including gravity.
// @tags
// <EntityTag.has_ai>
// -->
if ((mechanism.matches("has_ai") || mechanism.matches("toggle_ai")) && mechanism.requireBoolean()) {
entity.getLivingEntity().setAI(mechanism.getValue().asBoolean());
}
}
}