/
EntityAI.java
106 lines (84 loc) · 2.79 KB
/
EntityAI.java
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package net.aufdemrand.denizen.objects.properties.entity;
import net.aufdemrand.denizen.nms.NMSHandler;
import net.aufdemrand.denizen.objects.dEntity;
import com.denizenscript.denizencore.objects.Element;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.dObject;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.tags.Attribute;
public class EntityAI implements Property {
public static boolean describes(dObject entity) {
return entity instanceof dEntity
&& ((dEntity) entity).isLivingEntity();
}
public static EntityAI getFrom(dObject entity) {
if (!describes(entity)) {
return null;
}
else {
return new EntityAI((dEntity) entity);
}
}
public static final String[] handledTags = new String[] {
"has_ai"
};
public static final String[] handledMechs = new String[] {
"has_ai", "toggle_ai"
};
///////////////////
// Instance Fields and Methods
/////////////
private EntityAI(dEntity ent) {
entity = ent;
}
dEntity entity;
/////////
// Property Methods
///////
@Override
public String getPropertyString() {
return String.valueOf(!NMSHandler.getInstance().getEntityHelper().isAIDisabled(entity.getBukkitEntity()));
}
@Override
public String getPropertyId() {
return "has_ai";
}
///////////
// dObject Attributes
////////
@Override
public String getAttribute(Attribute attribute) {
if (attribute == null) {
return null;
}
// <--[tag]
// @attribute <e@entity.has_ai>
// @returns Element(Boolean)
// @group attributes
// @description
// Returns whether the entity uses the default Minecraft
// AI to roam and look around.
// -->
if (attribute.startsWith("has_ai")) {
return new Element(!NMSHandler.getInstance().getEntityHelper().isAIDisabled(entity.getBukkitEntity()))
.getAttribute(attribute.fulfill(1));
}
return null;
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dEntity
// @name has_ai
// @input Element(Boolean)
// @description
// Sets whether this entity will use the default
// Minecraft AI to roam and look around.
// @tags
// <e@entity.has_ai>
// -->
if ((mechanism.matches("has_ai") || mechanism.matches("toggle_ai")) && mechanism.requireBoolean()) {
NMSHandler.getInstance().getEntityHelper().toggleAI(entity.getBukkitEntity(), mechanism.getValue().asBoolean());
}
}
}