/
AnnounceCommand.java
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/
AnnounceCommand.java
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package net.aufdemrand.denizen.scripts.commands.server;
import net.aufdemrand.denizen.flags.FlagManager;
import net.aufdemrand.denizen.objects.dPlayer;
import net.aufdemrand.denizen.scripts.containers.core.FormatScriptContainer;
import net.aufdemrand.denizen.utilities.DenizenAPI;
import net.aufdemrand.denizen.utilities.debugging.dB;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.Element;
import com.denizenscript.denizencore.objects.aH;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.ScriptRegistry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class AnnounceCommand extends AbstractCommand {
// <--[command]
// @Name Announce
// @Syntax announce [<text>] (to_ops/to_console/to_flagged:<flag_name>) (format:<name>)
// @Required 1
// @Short Announces a message for everyone online to read.
// @Group server
//
// @Description
// Announce sends a raw message to players. Simply using announce with text will send
// the message to all online players. Specifing the 'to_ops' argument will narrow down the players
// in which the message is sent to ops only. Alternatively, using the 'to_flagged' argument
// will send the message to players only if the specified flag does not equal true. You can also
// use the 'to_console' argument to make it so it only shows in the server console. Announce
// can also utilize a format script with the 'format' argument. See the format script-container
// for more information.
//
// Note that the default announce mode (that shows for all players) relies on the Bukkit broadcast
// system, which requires the permission "bukkit.broadcast.user" to see broadcasts.
//
// @Tags
// None
//
// @Usage
// Use to send an important message to your players.
// - announce 'Warning! This server will restart in 5 minutes!'
//
// @Usage
// Use to send a message to a specific 'group' of players.
// - announce to_flagged:clan_subang '[<player.name>] Best clan ever!'
//
// @Usage
// Use to easily send a message to all online ops.
// - announce to_ops '<player.name> requires help!'
//
// @Usage
// Use to send a message to just the console (Primarily for debugging / logging).
// - announce to_console 'Warning- <player.name> broke a mob spawner at location <player.location>'
// -->
enum AnnounceType {ALL, TO_OPS, TO_FLAGGED, TO_CONSOLE}
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
// Users tend to forget quotes sometimes on commands like this, so
// let's check if there are more argument than usual.
if (scriptEntry.getArguments().size() > 3) {
throw new InvalidArgumentsException("Too many arguments! Did you forget a 'quote'?");
}
for (aH.Argument arg : aH.interpretArguments(scriptEntry.aHArgs)) {
if (!scriptEntry.hasObject("type")
&& arg.matches("to_ops")) {
scriptEntry.addObject("type", AnnounceType.TO_OPS);
}
else if (!scriptEntry.hasObject("type")
&& arg.matches("to_console")) {
scriptEntry.addObject("type", AnnounceType.TO_CONSOLE);
}
else if (!scriptEntry.hasObject("type")
&& arg.matchesPrefix("to_flagged")) {
scriptEntry.addObject("type", AnnounceType.TO_FLAGGED);
scriptEntry.addObject("flag", arg.asElement());
}
else if (!scriptEntry.hasObject("format")
&& arg.matchesPrefix("format")) {
FormatScriptContainer format = null;
String formatStr = arg.getValue();
format = ScriptRegistry.getScriptContainer(formatStr);
if (format == null) {
dB.echoError("Could not find format script matching '" + formatStr + '\'');
}
scriptEntry.addObject("format", format);
}
else if (!scriptEntry.hasObject("text")) {
scriptEntry.addObject("text", new Element(arg.raw_value));
}
}
// If text is missing, alert the console.
if (!scriptEntry.hasObject("text")) {
throw new InvalidArgumentsException("Missing text argument!");
}
scriptEntry.defaultObject("type", AnnounceType.ALL);
}
@Override
public void execute(ScriptEntry scriptEntry) {
// Fetch objects
Element text = scriptEntry.getElement("text");
AnnounceType type = (AnnounceType) scriptEntry.getObject("type");
FormatScriptContainer format = (FormatScriptContainer) scriptEntry.getObject("format");
Element flag = scriptEntry.getElement("flag");
// Report to dB
if (scriptEntry.dbCallShouldDebug()) {
dB.report(scriptEntry, getName(),
aH.debugObj("Message", text)
+ (format != null ? aH.debugObj("Format", format.getName()) : "")
+ aH.debugObj("Type", type.name())
+ (flag != null ? aH.debugObj("Flag_Name", flag) : ""));
}
String message = format != null ? format.getFormattedText(scriptEntry) : text.asString();
// Use Bukkit to broadcast the message to everybody in the server.
if (type == AnnounceType.ALL) {
DenizenAPI.getCurrentInstance().getServer().broadcastMessage(message);
}
else if (type == AnnounceType.TO_OPS) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (player.isOp()) {
player.sendMessage(message);
}
}
}
else if (type == AnnounceType.TO_FLAGGED) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (FlagManager.playerHasFlag(dPlayer.mirrorBukkitPlayer(player), flag.asString())) {
player.sendMessage(message);
}
}
}
else if (type == AnnounceType.TO_CONSOLE) {
Bukkit.getServer().getConsoleSender().sendMessage(message);
}
}
}