/
EntityHealth.java
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/
EntityHealth.java
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package net.aufdemrand.denizen.objects.properties.entity;
import net.aufdemrand.denizen.npc.traits.HealthTrait;
import net.aufdemrand.denizen.objects.dEntity;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.aufdemrand.denizen.utilities.entity.EntityMovement;
import net.aufdemrand.denizencore.objects.Element;
import net.aufdemrand.denizencore.objects.Mechanism;
import net.aufdemrand.denizencore.objects.dObject;
import net.aufdemrand.denizencore.objects.properties.Property;
import net.aufdemrand.denizencore.tags.Attribute;
import net.aufdemrand.denizencore.utilities.CoreUtilities;
import java.util.List;
public class EntityHealth implements Property {
public static boolean describes(dObject entity) {
return entity instanceof dEntity
&& ((dEntity) entity).isLivingEntity();
}
public static EntityHealth getFrom(dObject entity) {
if (!describes(entity)) return null;
else return new EntityHealth((dEntity) entity);
}
///////////////////
// Instance Fields and Methods
/////////////
private EntityHealth(dEntity ent) {
entity = ent;
}
dEntity entity;
/////////
// Property Methods
///////
@Override
public String getPropertyString() {
return String.valueOf(entity.getLivingEntity().getHealth() + "/" + entity.getLivingEntity().getMaxHealth());
}
@Override
public String getPropertyId() {
return "health_data";
}
///////////
// dObject Attributes
////////
@Override
public String getAttribute(Attribute attribute) {
if (attribute == null) return "null";
// <--[tag]
// @attribute <e@entity.health.formatted>
// @returns Element
// @group attributes
// @description
// Returns a formatted value of the player's current health level.
// May be 'dying', 'seriously wounded', 'injured', 'scraped', or 'healthy'.
// -->
if (attribute.startsWith("health.formatted")) {
double maxHealth = entity.getLivingEntity().getMaxHealth();
if (attribute.hasContext(2))
maxHealth = attribute.getIntContext(2);
if ((float) entity.getLivingEntity().getHealth() / maxHealth < .10)
return new Element("dying").getAttribute(attribute.fulfill(2));
else if ((float) entity.getLivingEntity().getHealth() / maxHealth < .40)
return new Element("seriously wounded").getAttribute(attribute.fulfill(2));
else if ((float) entity.getLivingEntity().getHealth() / maxHealth < .75)
return new Element("injured").getAttribute(attribute.fulfill(2));
else if ((float) entity.getLivingEntity().getHealth() / maxHealth < 1)
return new Element("scraped").getAttribute(attribute.fulfill(2));
else return new Element("healthy").getAttribute(attribute.fulfill(2));
}
// <--[tag]
// @attribute <e@entity.health.max>
// @returns Element(Decimal)
// @group attributes
// @description
// Returns the maximum health of the entity.
// -->
if (attribute.startsWith("health.max"))
return new Element(entity.getLivingEntity().getMaxHealth())
.getAttribute(attribute.fulfill(2));
// <--[tag]
// @attribute <e@entity.health.percentage>
// @returns Element(Decimal)
// @group attributes
// @description
// Returns the entity's current health as a percentage.
// -->
if (attribute.startsWith("health.percentage")) {
double maxHealth = entity.getLivingEntity().getMaxHealth();
if (attribute.hasContext(2))
maxHealth = attribute.getIntContext(2);
return new Element((entity.getLivingEntity().getHealth() / maxHealth) * 100)
.getAttribute(attribute.fulfill(2));
}
// <--[tag]
// @attribute <e@entity.health>
// @returns Element(Decimal)
// @group attributes
// @description
// Returns the current health of the entity.
// -->
if (attribute.startsWith("health"))
return new Element(entity.getLivingEntity().getHealth())
.getAttribute(attribute.fulfill(1));
return null;
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dEntity
// @name max_health
// @input Element(Number)
// @description
// Sets the maximum health the entity may have.
// The entity must be living.
// @tags
// <e@entity.health>
// <e@entity.health.max>
// -->
if (mechanism.matches("max_health") && mechanism.requireInteger()) {
if (entity.isCitizensNPC()) {
if (entity.getDenizenNPC().getCitizen().hasTrait(HealthTrait.class))
entity.getDenizenNPC().getCitizen().getTrait(HealthTrait.class).setMaxhealth(mechanism.getValue().asInt());
else
dB.echoError("NPC doesn't have health trait!");
}
else if (entity.isLivingEntity()) {
entity.getLivingEntity().setMaxHealth(mechanism.getValue().asDouble());
}
else {
dB.echoError("Entity is not alive!");
}
}
// <--[mechanism]
// @object dEntity
// @name health
// @input Element(Decimal)
// @description
// Sets the amount of health the entity has.
// The entity must be living.
// @tags
// <e@entity.health>
// <e@entity.health.max>
// -->
if (mechanism.matches("health") && mechanism.requireDouble()) {
if (entity.isLivingEntity()) {
entity.getLivingEntity().setHealth(mechanism.getValue().asDouble());
} else {
dB.echoError("Entity is not alive!");
}
}
// <--[mechanism]
// @object dEntity
// @name health_data
// @input Element(Decimal)/Element(Decimal)
// @description
// Sets the amount of health the entity has, and the maximum health it has.
// The entity must be living.
// @tags
// <e@entity.health>
// <e@entity.health.max>
// -->
if (mechanism.matches("health_data")) {
if (entity.isLivingEntity()) {
List<String> values = CoreUtilities.split(mechanism.getValue().asString(), '/');
entity.getLivingEntity().setMaxHealth(Double.valueOf(values.get(1)));
entity.getLivingEntity().setHealth(Double.valueOf(values.get(0)));
} else {
dB.echoError("Entity is not alive!");
}
}
}
}