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dScript.java
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dScript.java
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package net.aufdemrand.denizen.objects;
import net.aufdemrand.denizen.scripts.ScriptRegistry;
import net.aufdemrand.denizen.scripts.commands.core.CooldownCommand;
import net.aufdemrand.denizen.scripts.containers.ScriptContainer;
import net.aufdemrand.denizen.tags.Attribute;
import net.aufdemrand.denizen.utilities.DenizenAPI;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class dScript implements dObject {
// <--[language]
// @name Script
// @description
// A somewhat vague term used to describe a collection of script entries and other script parts.
//
// For example, 'Hey, check out this script I just wrote!', probably refers to a collection of script entries
// that make up some kind of script container. Perhaps it is a NPC Assignment Script Container that provides
// waypoint functionality, or a world script that implements and keeps track of a new player stat. 'Script' can
// refer to a single container, as well as a collection of containers that share a common theme.
//
// Scripts that contain a collection of containers are typically kept to a single file. Multiple containers are
// permitted inside a single file, but it should be noted that container names are stored on a global level. That
// is, naming scripts should be done with care to avoid duplicate script names.
//
// -->
// <--[language]
// @name dScript
// @description
// 1) A dObject that represents a script container. dScripts contain all information inside the script, and can be
// used in a variety of commands that require script arguments. For example, run and inject will 'execute'
// script entries inside of a script container when given a matching dScript object.
//
// dScripts also provide a way to access attributes accessed by the replaceable tag system by using the object
// fetcher or any other entry point to a dScript object. dScript objects have the object prefix 's'.
// For example: s@script_name
//
// 2) The overall 'scripting language' that Denizen implements is referred to as 'dScripting', or 'dScript'.
// dScripts use YAML + Denizen's Scripting API to parse scripts that are stored as .yml or .dscript files. Scripts
// go in the .../plugins/Denizen/scripts folder.
//
// -->
///////////////
// Object Fetcher
/////////////
// <--[language]
// @name s@
// @description
// s@ refers to the object type of a dScript. The 's@' is notation for Denizen's Object
// Fetcher. The only valid constructor for a dScript is the name of the script container that it should be
// associated with. For example, if my script container is called 'cool_script', the dScript object for that script
// would be able to be referenced (fetched) with s@cool_script.
// -->
final public static Pattern CONTAINER_PATTERN = Pattern.compile("(s@|)(.+)",
Pattern.CASE_INSENSITIVE);
/**
* Gets a dContainer Object from a dScript argument.
*
* @param string the dScript argument String
* @return a Script, or null if incorrectly formatted
*/
@ObjectFetcher("s")
public static dScript valueOf(String string) {
Matcher m = CONTAINER_PATTERN.matcher(string);
if (m.matches()) {
dScript script = new dScript(m.group(2));
// Make sure it's valid.
if (script.isValid()) return script;
}
return null;
}
public static boolean matches(String string) {
Matcher m = CONTAINER_PATTERN.matcher(string);
if (m.matches()) {
dScript script = new dScript(m.group(2));
// Make sure it's valid.
if (script.isValid()) return true;
}
return false;
}
//////////////////
// Constructor
////////////////
/**
* Creates a script object from a script name. If the script is valid, {@link #isValid()} will retrun true.
*
* @param scriptName
*/
public dScript(String scriptName) {
if (ScriptRegistry.getScriptContainer(scriptName) != null) {
container = ScriptRegistry.getScriptContainer(scriptName);
name = scriptName.toUpperCase();
valid = true;
}
}
///////////////////////
// Instance fields and methods
/////////////////////
private ScriptContainer container;
private String prefix = "Container";
private String name = null;
private boolean valid = false;
/**
* Confirms that the script references a valid name and type in current loaded ScriptsContainers.
*
* @return true if the script is valid, false if the script was not found, or the type is missing
*/
public boolean isValid() {
return valid;
}
/**
* Gets the type of the ScriptContainer, as defined by the TYPE: key.
*
* @return the type of the Script Container
*/
public String getType() {
return (container != null ? container.getContainerType() : "invalid");
}
/**
* Gets the name of the ScriptContainer.
*
* @return script name
*/
public String getName() {
return name;
}
/**
* Gets the contents of the scriptContainer.
*
* @return ConfigurationSection of the script contents
*/
public ScriptContainer getContainer() {
return container;
}
///////////////
// dObject Methods
////////////
@Override
public String getObjectType() {
return "Container";
}
@Override
public String identify() {
return "s@" + name;
}
@Override
public String toString() {
return identify();
}
@Override
public String getPrefix() {
return prefix;
}
@Override
public dObject setPrefix(String prefix) {
this.prefix = prefix;
return this;
}
@Override
public String debug() {
return "<G>" + prefix + "='<A>" + name + "<Y>(" + getType() + ")<G>' ";
}
@Override
public boolean isUnique() {
return true;
}
public String colorless_debug() {
return prefix + "='" + name + "(" + getType() + ")'";
}
@Override
public String getAttribute(Attribute attribute) {
if (attribute == null) return "null";
// <--[tag]
// @attribute <s@script.container_type>
// @returns Element
// @description
// Returns the type of script container that is associated with this dScript object. For example: 'task', or
// 'world'
// -->
if (attribute.startsWith("type"))
return new Element(container.getContainerType())
.getAttribute(attribute.fulfill(1));
// <--[tag]
// @attribute <s@script.cooled_down[<player>]>
// @returns Element(Boolean)
// @description
// Returns true if the script is currently cooled down for the player, otherwise returns false. Any global
// cooldown present on the script will also be taken into account. Not specifying a player will result in
// using the attached player available in the script entry. Not having a valid player will result in 'null'.
// -->
if (attribute.startsWith("cooled_down")) {
dPlayer player = (attribute.hasContext(1) ? dPlayer.valueOf(attribute.getContext(1))
: attribute.getScriptEntry().getPlayer());
if (player != null && player.isValid())
return new Element(container.checkCooldown(player))
.getAttribute(attribute.fulfill(1));
else return "null";
}
// <--[tag]
// @attribute <s@script.requirements[<player>].check[<path>]>
// @returns Element
// @description
// Returns true if the player specified (defaults to current) has the
// requirement. Otherwise, returns false.
// -->
if (attribute.startsWith("requirements.check")) {
dPlayer player = (attribute.hasContext(1) ? dPlayer.valueOf(attribute.getContext(1))
: attribute.getScriptEntry().getPlayer());
if (attribute.hasContext(2))
return new Element(container.checkRequirements(player,
attribute.getScriptEntry().getNPC(),
attribute.getContext(2)))
.getAttribute(attribute.fulfill(2));
}
// <--[tag]
// @attribute <s@script.cooldown[<player>]>
// @returns Duration
// @description
// Returns the time left for the player to cooldown for the script.
// -->
if (attribute.startsWith("cooldown")) {
dPlayer player = (attribute.hasContext(1) ? dPlayer.valueOf(attribute.getContext(1))
: attribute.getScriptEntry().getPlayer());
return CooldownCommand.getCooldownDuration((player != null ? player.getName() : null), container.getName())
.getAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <s@script.name>
// @returns Element
// @description
// Returns the name of the script container.
// -->
if (attribute.startsWith("name")) {
return new Element(name)
.getAttribute(attribute.fulfill(1));
}
/////////////////
// dObject attributes
///////////////
// <--[tag]
// @attribute <s@script.debug>
// @returns Element
// @description
// Returns the debug entry for this object. This contains the prefix, the name of the dScript object, and the
// type of ScriptContainer is held within. All objects fetchable by the Object Fetcher will return a valid
// debug entry for the object that is fulfilling this attribute.
// -->
if (attribute.startsWith("debug")) {
return new Element(colorless_debug()).getAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <s@script.prefix>
// @returns Element
// @description
// Returns the prefix for this object. By default this will return 'Script', however certain situations will
// return a finer scope. All objects fetchable by the Object Fetcher will return a valid prefix for the object
// that is fulfilling this attribute.
// -->
if (attribute.startsWith("prefix")) {
return new Element(prefix).getAttribute(attribute.fulfill(1));
}
// <--[tag]
// @attribute <s@script.object_type>
// @returns Element
// @description
// Always returns 'Script' for dScript objects. All objects fetchable by the Object Fetcher will return a the
// type of object that is fulfilling this attribute.
// -->
if (attribute.startsWith("object_type")) {
return new Element(getObjectType()).getAttribute(attribute.fulfill(1));
}
return new Element(identify()).getAttribute(attribute);
}
}