/
InventoryScriptContainer.java
273 lines (257 loc) · 13.3 KB
/
InventoryScriptContainer.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
package com.denizenscript.denizen.scripts.containers.core;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizen.utilities.implementation.BukkitScriptEntryData;
import com.denizenscript.denizen.objects.InventoryTag;
import com.denizenscript.denizen.objects.ItemTag;
import com.denizenscript.denizen.objects.NPCTag;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizen.tags.BukkitTagContext;
import com.denizenscript.denizencore.objects.ArgumentHelper;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.objects.core.ScriptTag;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.containers.ScriptContainer;
import com.denizenscript.denizencore.scripts.queues.core.InstantQueue;
import com.denizenscript.denizencore.tags.TagManager;
import com.denizenscript.denizencore.utilities.YamlConfiguration;
import com.denizenscript.denizencore.utilities.text.StringHolder;
import org.bukkit.Material;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.ItemStack;
import java.util.List;
public class InventoryScriptContainer extends ScriptContainer {
// <--[language]
// @name Inventory Script Containers
// @group Script Container System
// @description
// Inventory script containers are an easy way to pre-define custom inventories for use within scripts.
// Inventory scripts work with the InventoryTag object, and can be fetched with the Object Fetcher by using the
// InventoryTag constructor InventoryTag_script_name.
//
// Example: - inventory open d:MyInventoryScript
//
// The following is the format for the container.
//
// The 'inventory:' key is required, other keys vary based on the type.
// Some types will require you define either 'size:' or 'slots:' (or both).
// 'Procedural items:' and 'definitions:' are optional, and should only be defined if needed.
//
// <code>
// # The name of the script is the same name that you can use to construct a new
// # InventoryTag based on this inventory script. For example, an inventory script named 'Super_Cool_Inventory'
// # can be referred to as 'Super_Cool_Inventory'.
// Inventory_Script_Name:
//
// type: inventory
//
// # Must be a valid inventory type.
// # Valid inventory types: BREWING, CHEST, DISPENSER, ENCHANTING, ENDER_CHEST, HOPPER, PLAYER, WORKBENCH
// # | All inventory scripts MUST have this key!
// inventory: inventory type
//
// # The title can be anything you wish. Use color tags to make colored titles.
// # Note that titles only work for some inventory types, including CHEST, DISPENSER, FURNACE, ENCHANTING, and HOPPER.
// # | MOST inventory scripts should have this key!
// title: custom title
//
// # The size must be a multiple of 9. It is recommended to not go above 54, as it will not show correctly when a player looks into it.
// # | Some inventory scripts should have this key! Most can exclude it if 'slots' is used.
// size: 27
//
// # You can use definitions to define items to use in the slots. These are not like normal script definitions, and do not need to be in a definition tag.
// # | Some inventory scripts MAY have this key, but it is optional. Most scripts will just specify items directly.
// definitions:
// my item: ItemTag
// other item: ItemTag
//
// # Procedural items can be used to specify a list of ItemTags for the empty slots to be filled with.
// # Each item in the list represents the next available empty slot.
// # When the inventory has no more empty slots, it will discard any remaining items in the list.
// # A slot is considered empty when it has no value specified in the slots section.
// # If the slot is filled with air, it will no longer count as being empty.
// # | Most inventory scripts should exclude this key, but it may be useful in some cases.
// procedural items:
// - define list <list[]>
// - foreach <server.list_online_players>:
// - define item human_skull[skull_skin=<[value].name>]
// - define list <[list].include[<[item]>]>
// - determine <[list]>
//
// # You can specify the items in the slots of the inventory. For empty spaces, simply put an empty "slot" value, like "[]".
// # Note the quotes around the entire lines.
// # | Most inventory scripts SHOULD have this key!
// slots:
// - "[] [] [] [my item] [ItemTag] [] [other item] [] []"
// - "[my item] [] [] [] [] [ItemTag] [ItemTag] [] []"
// - "[] [] [] [] [] [] [] [] [other item]"
// </code>
//
// -->
public InventoryScriptContainer(YamlConfiguration configurationSection, String scriptContainerName) {
super(configurationSection, scriptContainerName);
InventoryScriptHelper.inventory_scripts.put(getName(), this);
}
public InventoryType getInventoryType() {
String typeStr = getString("inventory", "CHEST");
try {
return InventoryType.valueOf(typeStr.toUpperCase());
}
catch (Exception e) {
return InventoryType.CHEST;
}
}
public InventoryTag getInventoryFrom(PlayerTag player, NPCTag npc) {
// TODO: Clean all this code!
InventoryTag inventory = null;
BukkitTagContext context = new BukkitTagContext(player, npc, new ScriptTag(this));
try {
if (contains("inventory")) {
try {
inventory = new InventoryTag(InventoryType.valueOf(getString("inventory").toUpperCase()));
if (contains("title")) {
inventory.setTitle(TagManager.tag(getString("title"), context));
}
inventory.setIdentifiers("script", getName());
}
catch (IllegalArgumentException ex) {
Debug.echoError("Invalid inventory type specified. Assuming \"CHEST\" (" + ex.getMessage() + ")");
}
}
int size = 0;
if (contains("size")) {
if (inventory != null && !getInventoryType().name().equalsIgnoreCase("chest")) {
Debug.echoError("You can only set the size of chest inventories!");
}
else {
String sizeText = TagManager.tag(getString("size"), context);
if (!ArgumentHelper.matchesInteger(sizeText)) {
Debug.echoError("Inventory script '" + getName() + "' has invalid (not-a-number) size value.");
}
else {
size = Integer.parseInt(sizeText);
}
if (size == 0) {
Debug.echoError("Inventory size can't be 0. Assuming default of inventory type...");
}
if (size % 9 != 0) {
size = (int) Math.ceil(size / 9.0) * 9;
Debug.echoError("Inventory size must be a multiple of 9! Rounding up to " + size + "...");
}
if (size < 0) {
size = size * -1;
Debug.echoError("Inventory size must be a positive number! Inverting to " + size + "...");
}
inventory = new InventoryTag(size, contains("title") ? TagManager.tag(getString("title"), context) : "Chest");
inventory.setIdentifiers("script", getName());
}
}
if (size == 0) {
if (contains("slots") && (getInventoryType().getDefaultSize() % 9) == 0) {
size = getStringList("slots").size() * 9;
}
else {
size = getInventoryType().getDefaultSize();
}
}
boolean[] filledSlots = new boolean[size];
if (contains("slots")) {
ItemStack[] finalItems = new ItemStack[size];
int itemsAdded = 0;
for (String items : getStringList("slots")) {
items = TagManager.tag(items, context).trim();
if (items.isEmpty()) {
continue;
}
if (!items.startsWith("[") || !items.endsWith("]")) {
Debug.echoError("Inventory script \"" + getName() + "\" has an invalid slots line: ["
+ items + "]... Ignoring it");
continue;
}
String[] itemsInLine = items.substring(1, items.length() - 1).split("\\[?\\]?\\s+\\[", -1);
for (String item : itemsInLine) {
if (contains("definitions." + item)) {
ItemTag def = ItemTag.valueOf(TagManager.tag(getString("definitions." + item), context), context);
if (def == null) {
Debug.echoError("Invalid definition '" + item + "' in inventory script '" + getName() + "'" + "... Ignoring it and assuming \"AIR\"");
finalItems[itemsAdded] = new ItemStack(Material.AIR);
}
else {
finalItems[itemsAdded] = def.getItemStack();
}
}
else if (ItemTag.matches(item)) {
try {
finalItems[itemsAdded] = ItemTag.valueOf(item, context).getItemStack();
}
catch (Exception ex) {
Debug.echoError("Inventory script \"" + getName() + "\" has an invalid slot item: ["
+ item + "]...");
Debug.echoError(ex);
}
}
else {
finalItems[itemsAdded] = new ItemStack(Material.AIR);
if (!item.isEmpty()) {
Debug.echoError("Inventory script \"" + getName() + "\" has an invalid slot item: ["
+ item + "]... Ignoring it and assuming \"AIR\"");
}
}
filledSlots[itemsAdded] = !item.isEmpty();
itemsAdded++;
}
}
if (inventory == null) {
size = finalItems.length % 9 == 0 ? finalItems.length : (int) (Math.ceil(finalItems.length / 9.0) * 9);
inventory = new InventoryTag(size == 0 ? 9 : size,
contains("title") ? TagManager.tag(getString("title"), context) : "Chest");
}
inventory.setContents(finalItems);
}
if (contains("procedural items")) {
if (inventory == null) {
size = InventoryType.CHEST.getDefaultSize();
inventory = new InventoryTag(size, contains("title") ? TagManager.tag(getString("title"), context) : "Chest");
}
List<ScriptEntry> entries = getEntries(new BukkitScriptEntryData(player, npc), "procedural items");
if (!entries.isEmpty()) {
InstantQueue queue = new InstantQueue("INV_SCRIPT_ITEM_PROC");
queue.addEntries(entries);
if (contains("definitions")) {
YamlConfiguration section = getConfigurationSection("definitions");
for (StringHolder string : section.getKeys(false)) {
String definition = string.str;
queue.addDefinition(definition, section.getString(definition));
}
}
queue.start();
if (queue.determinations != null) {
ListTag list = ListTag.getListFor(queue.determinations.getObject(0));
if (list != null) {
int x = 0;
for (ItemTag item : list.filter(ItemTag.class, this, true)) {
while (x < filledSlots.length && filledSlots[x]) {
x++;
}
if (x >= filledSlots.length || filledSlots[x]) {
break;
}
inventory.setSlots(x, item.getItemStack());
filledSlots[x] = true;
}
}
}
}
}
}
catch (Exception e) {
Debug.echoError("Woah! An exception has been called with this inventory script!");
Debug.echoError(e);
inventory = null;
}
if (inventory != null) {
InventoryTag.trackTemporaryInventory(inventory);
inventory.scriptName = getName();
}
return inventory;
}
}