/
SneakCommand.java
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/
SneakCommand.java
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package com.denizenscript.denizen.scripts.commands.entity;
import com.denizenscript.denizen.nms.NMSHandler;
import com.denizenscript.denizen.npc.traits.SneakingTrait;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.Argument;
import com.denizenscript.denizencore.objects.ArgumentHelper;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.List;
import java.util.UUID;
public class SneakCommand extends AbstractCommand {
public SneakCommand() {
setName("sneak");
setSyntax("sneak [<entity>|...] ({start}/stop) (fake/stopfake) (for:<player>|...)");
setRequiredArguments(1, 4);
isProcedural = false;
}
// <--[command]
// @Name Sneak
// @Syntax sneak [<entity>|...] ({start}/stop) (fake) (for:<player>|...)
// @Required 1
// @Maximum 4
// @Short Causes the entity to start or stop sneaking.
// @Group entity
//
// @Description
// Causes an entity to start or stop sneaking.
// If the entity is NPC, adds the SneakingTrait to apply the sneak setting persistent.
//
// Can optionally use the 'fake' argument to apply a fake sneak using packets, either globally or for specific players.
// Use 'stopfake' to disable faking of sneak.
// A fake sneak only affects the name plate, not the entity's pose.
//
// Note: using this command on a player will only show to other players. You cannot alter a player in their own view.
//
// @Tags
// <NPCTag.is_sneaking>
// <PlayerTag.is_sneaking>
//
// @Usage
// Make the linked NPC start sneaking.
// - sneak <npc>
//
// @Usage
// Make the linked NPC stop sneaking.
// - sneak <npc> stop
//
// -->
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry.getProcessedArgs()) {
if (arg.matches("fake")
&& !scriptEntry.hasObject("fake")
&& !scriptEntry.hasObject("stopfake")) {
scriptEntry.addObject("fake", new ElementTag(true));
}
else if (arg.matches("stopfake")
&& !scriptEntry.hasObject("fake")
&& !scriptEntry.hasObject("stopfake")) {
scriptEntry.addObject("stopfake", new ElementTag(true));
}
else if ((arg.matches("start") || arg.matches("stop"))
&& !scriptEntry.hasObject("mode")) {
scriptEntry.addObject("mode", arg.asElement());
}
else if (arg.matchesPrefix("for")
&& arg.matchesArgumentList(PlayerTag.class)
&& !scriptEntry.hasObject("for_players")) {
scriptEntry.addObject("for_players", arg.asType(ListTag.class).filter(PlayerTag.class, scriptEntry));
}
else if (arg.matchesArgumentList(EntityTag.class)
&& !scriptEntry.hasObject("entities")) {
scriptEntry.addObject("entities", arg.asType(ListTag.class).filter(EntityTag.class, scriptEntry));
}
else {
arg.reportUnhandled();
}
}
if (!scriptEntry.hasObject("entities")) {
throw new InvalidArgumentsException("Missing entities argument.");
}
scriptEntry.defaultObject("mode", new ElementTag("start"));
}
public static HashMap<UUID, HashMap<UUID, Boolean>> forceSetSneak = new HashMap<>();
public static void updateFakeSneak(UUID entity, UUID player, boolean shouldSneak, boolean start) {
HashMap<UUID, Boolean> subMap = forceSetSneak.get(entity);
if (subMap == null) {
if (!start) {
return;
}
subMap = new HashMap<>();
forceSetSneak.put(entity, subMap);
}
if (start) {
subMap.put(player, shouldSneak);
}
else {
subMap.remove(player);
if (subMap.isEmpty()) {
forceSetSneak.remove(entity);
}
}
}
public static Boolean shouldSneak(UUID entity, UUID player) {
HashMap<UUID, Boolean> subMap = forceSetSneak.get(entity);
if (subMap == null) {
return null;
}
Boolean b = subMap.get(player);
if (b != null) {
return b;
}
return subMap.get(null);
}
@Override
public void execute(ScriptEntry scriptEntry) {
ElementTag fake = scriptEntry.getElement("fake");
ElementTag stopfake = scriptEntry.getElement("stopfake");
ElementTag mode = scriptEntry.getElement("mode");
List<PlayerTag> forPlayers = (List<PlayerTag>) scriptEntry.getObject("for_players");
List<EntityTag> entities = (List<EntityTag>) scriptEntry.getObject("entities");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(), mode.debug()
+ ArgumentHelper.debugList("entities", entities)
+ (forPlayers != null ? ArgumentHelper.debugList("for_players", forPlayers) : "")
+ (fake != null ? fake.debug() : "")
+ (stopfake != null ? stopfake.debug() : ""));
}
boolean shouldSneak = mode.asString().equalsIgnoreCase("start");
boolean shouldFake = fake != null && fake.asBoolean();
boolean shouldStopFake = stopfake != null && stopfake.asBoolean();
for (EntityTag entity : entities) {
if (shouldFake || shouldStopFake) {
if (forPlayers == null) {
updateFakeSneak(entity.getUUID(), null, shouldSneak, shouldFake);
for (Player player : NMSHandler.getEntityHelper().getPlayersThatSee(entity.getBukkitEntity())) {
NMSHandler.getPacketHelper().sendEntityMetadataFlagsUpdate(player, entity.getBukkitEntity());
}
}
else {
for (PlayerTag player : forPlayers) {
updateFakeSneak(entity.getUUID(), player.getOfflinePlayer().getUniqueId(), shouldSneak, shouldFake);
NMSHandler.getPacketHelper().sendEntityMetadataFlagsUpdate(player.getPlayerEntity(), entity.getBukkitEntity());
}
}
}
else if (entity.isCitizensNPC()) {
SneakingTrait trait = entity.getDenizenNPC().getCitizen().getOrAddTrait(SneakingTrait.class);
if (shouldSneak) {
trait.sneak();
}
else {
trait.stand();
}
}
else if (entity.isSpawned()) {
NMSHandler.getEntityHelper().setSneaking(entity.getBukkitEntity(), shouldSneak);
}
else {
Debug.echoError("Cannot make unspawned entity sneak.");
}
}
}
}