/
util.dscript
146 lines (116 loc) · 5.18 KB
/
util.dscript
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# /dTime Command
_util_dtime_command:
type: world
events:
on dtime command:
- if !<player.is_op> queue clear
- flag 'ddtc_time:<context.args.get[1]>'
- if <flag.p:ddtc_time> > 24
queue clear
else narrate 'Changing time to <flag.p:ddtc_time>:00.'
- if <flag.p:ddtc_time> == 24
execute as_op 'time set 18000'
- flag ddtc_time:-:6
- if <flag.p:ddtc_time> >= 0
execute as_op 'time set <flag.p:ddtc_time.asint>000'
- flag ddtc_time:+:24
- if <flag.p:ddtc_time> > 18
execute as_op 'time set <flag.p:ddtc_time.asint>000'
- flag ddtc_time:!
- determine cancelled
# Generic Looper (GL)
"loop through":
type: task
speed: 0
context: task|flag|type
script:
- ^if %3% == global || <context.type> == global ^define 3 server
else ^define 3 <context.type>
- ^define queue <util.random.uuid>
- ^if %1% != null
^run '_depend generic loop process' id:%queue% "def:%1%|%2%|%3%|%queue%" instantly
else ^run '_depend generic loop process'
"def:<context.task>|<context.flag>|%3%|%queue%" instantly
"_util_gl":
type: task
speed: 0
context: task|flag|type
script:
- if %1% != null
run '_depend generic loop process' id:<util.random.uuid> "def:%1%|%2%|%3%|<util.random.uuid>" instantly
else run '_depend generic loop process'
"def:<context.task>|<context.flag>|<context.type>|<util.random.uuid>" instantly
"_depend generic loop process":
type: task
definitions: task|flag|type|id
script:
- ^if "<server.flag[Iterator %id%]>" == null
^flag global "Iterator %id%:|:<%type%.flag[%flag%].aslist>"
- ^runtask "%task%" "context:<server.flag[Iterator %id%].get[1]>" queue instantly
- ^flag global "Iterator %id%:<-:<server.flag[Iterator %id%].get[1]>"
- ^if "<server.flag[Iterator %id%].size || 0>" > 0
run '_depend Generic Loop Process' id:%id%
"def:%task%|%flag%|%type%|%id%"
else flag global "Iterator %id%:!"
# ex command
"ex command":
type: world
events:
on ex command:
- if !<player.is_op> queue clear
- define command_name <c.args.get[1]>
- flag "list:|:<c.args>"
- flag "list:<-:%command_name%"
- define raw_args "<player.flag[list].as_list>"
- run 'ex it' path:<player.flag[list].size> instantly def:%command_name%
- if <player.flag[list].size> > 12 {
- flag list:!
- narrate '<red>Too many arguments!'
}
- determine fulfilled
"ex it":
type: task
1:
- "%1% <player.flag[list].get[1]>"
2:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]>"
3:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>"
4:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]>"
5:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]>"
6:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]> <player.flag[list].get[6]>"
7:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]> <player.flag[list].get[6]>
<player.flag[list].get[7]>"
8:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]> <player.flag[list].get[6]>
<player.flag[list].get[7]> <player.flag[list].get[8]>"
9:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]> <player.flag[list].get[6]>
<player.flag[list].get[7]> <player.flag[list].get[8]> <player.flag[list].get[9]>"
10:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]> <player.flag[list].get[6]>
<player.flag[list].get[7]> <player.flag[list].get[8]> <player.flag[list].get[9]>
<player.flag[list].get[10]>"
11:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]> <player.flag[list].get[6]>
<player.flag[list].get[7]> <player.flag[list].get[8]> <player.flag[list].get[9]>
<player.flag[list].get[10]> <player.flag[list].get[11]>"
12:
- "%1% <player.flag[list].get[1]> <player.flag[list].get[2]> <player.flag[list].get[3]>
<player.flag[list].get[4]> <player.flag[list].get[5]> <player.flag[list].get[6]>
<player.flag[list].get[7]> <player.flag[list].get[8]> <player.flag[list].get[9]>
<player.flag[list].get[10]> <player.flag[list].get[11]> <player.flag[list].get[12]>"
on queue completes:
- flag list:!