/
EntityDamageSmartEvent.java
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/
EntityDamageSmartEvent.java
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package net.aufdemrand.denizen.events.core;
import net.aufdemrand.denizen.events.EventManager;
import net.aufdemrand.denizen.events.SmartEvent;
import net.aufdemrand.denizen.objects.*;
import net.aufdemrand.denizen.utilities.DenizenAPI;
import net.aufdemrand.denizen.utilities.debugging.dB;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class EntityDamageSmartEvent implements SmartEvent, Listener {
///////////////////
// SMARTEVENT METHODS
///////////////
@Override
public boolean shouldInitialize(Set<String> events) {
// Loop through event names from loaded world script events
for (String event : events) {
// Use a regex pattern to narrow down matches
Matcher m = Pattern.compile("on (e@)?\\w+ (damaged by|damages|killed by|kills|damaged|killed)( \\w+)?", Pattern.CASE_INSENSITIVE)
.matcher(event);
if (m.matches()) {
// Event names are simple enough to just go ahead and pass on any match.
return true;
}
}
// No matches at all, just fail.
return false;
}
@Override
public void _initialize() {
DenizenAPI.getCurrentInstance().getServer().getPluginManager()
.registerEvents(this, DenizenAPI.getCurrentInstance());
dB.log("Loaded Entity Damage SmartEvent.");
}
@Override
public void breakDown() {
EntityDamageEvent.getHandlerList().unregister(this);
}
//////////////
// MECHANICS
///////////
// <--[language]
// @name Damage Cause
// @group Events
// @description
// Possible damage causes
// BLOCK_EXPLOSION, CONTACT, CUSTOM, DROWNING, ENTITY_ATTACK, ENTITY_EXPLOSION,
// FALL, FALLING_BLOCK, FIRE, FIRE_TICK, LAVA, LIGHTNING, MAGIC, MELTING, POISON,
// PROJECTILE, STARVATION, SUFFOCATION, SUICIDE, THORNS, VOID, WITHER.
// -->
// <--[event]
// @Events
// entity damaged
// entity damaged by <cause>
// <entity> damaged
// <entity> damaged by <cause>
//
// @Triggers when an entity is damaged.
// @Context
// <context.cause> returns the reason the entity was damaged - see <@link language damage cause> for causes.
// <context.damage> returns the amount of damage dealt.
// <context.entity> returns the dEntity that was damaged.
//
// @Determine
// "CANCELLED" to stop the entity from being damaged.
// Element(Decimal) to set the amount of damage the entity receives.
//
// -->
@EventHandler
public void entityDamage(EntityDamageEvent event) {
dPlayer player = null;
dNPC npc = null;
String determination;
Map<String, dObject> context = new HashMap<String, dObject>();
dEntity entity = new dEntity(event.getEntity());
String cause = event.getCause().name();
context.put("entity", entity.getDenizenObject());
context.put("damage", new Element(event.getDamage()));
context.put("cause", new Element(event.getCause().name()));
if (entity.isNPC()) npc = entity.getDenizenNPC();
else if (entity.isPlayer()) player = new dPlayer(entity.getPlayer());
boolean isFatal = false;
if (entity.isValid() && entity.isLivingEntity()) {
if (event.getDamage() >= entity.getLivingEntity().getHealth()) {
isFatal = true;
}
}
List<String> events = new ArrayList<String>();
events.add("entity damaged");
events.add("entity damaged by " + cause);
events.add(entity.identifyType() + " damaged");
events.add(entity.identifyType() + " damaged by " + cause);
events.add(entity.identifySimple() + " damaged");
events.add(entity.identifySimple() + " damaged by " + cause);
if (isFatal) {
// <--[event]
// @Events
// entity killed
// entity killed by <cause>
// <entity> killed
// <entity> killed by <cause>
//
// @Triggers when an entity is killed.
// @Context
// <context.cause> returns the reason the entity was killed - see <@link language damage cause> for causes.
// <context.entity> returns the dEntity that was killed.
// <context.damage> returns the amount of damage dealt.
// <context.damager> returns the dEntity damaging the other entity.
// <context.projectile> returns the projectile shot by the damager, if any.
//
// @Determine
// "CANCELLED" to stop the entity from being killed.
// Element(Decimal) to set the amount of damage the entity receives, instead of dying.
//
// -->
events.add("entity killed");
events.add("entity killed by " + cause);
events.add(entity.identifyType() + " killed");
events.add(entity.identifyType() + " killed by " + cause);
events.add(entity.identifySimple() + " killed");
events.add(entity.identifySimple() + " killed by " + cause);
}
if (event instanceof EntityDamageByEntityEvent) {
// <--[event]
// @Events
// entity damages entity
// entity damages <entity>
// entity damaged by entity
// entity damaged by <entity>
// <entity> damages entity
// <entity> damaged by entity
// <entity> damaged by <entity>
// <entity> damages <entity>
//
// @Triggers when an entity damages another entity.
// @Context
// <context.cause> returns the reason the entity was damaged - see <@link language damage cause> for causes.
// <context.entity> returns the dEntity that was damaged.
// <context.damage> returns the amount of damage dealt.
// <context.damager> returns the dEntity damaging the other entity.
// <context.projectile> returns the projectile, if one caused the event.
//
// @Determine
// "CANCELLED" to stop the entity from being damaged.
// Element(Decimal) to set the amount of damage the entity receives.
//
// -->
EntityDamageByEntityEvent subEvent = (EntityDamageByEntityEvent) event;
// Have a different set of player and NPC contexts for events
// like "player damages player" from the one we have for
// "player damaged by player"
dPlayer subPlayer = null;
dNPC subNPC = null;
dEntity projectile = null;
dEntity damager = new dEntity(subEvent.getDamager());
if (damager.isProjectile()) {
projectile = damager;
context.put("projectile", projectile);
if (damager.hasShooter()) {
damager = damager.getShooter();
}
if (!damager.getEntityType().equals(projectile.getEntityType())) {
events.add("entity damaged by projectile");
events.add("entity damaged by " + projectile.identifyType());
events.add(entity.identifyType() + " damaged by " + projectile.identifyType());
events.add(entity.identifySimple() + " damaged by " + projectile.identifyType());
events.add(entity.identifySimple() + " damaged by projectile");
events.add("entity damaged by " + projectile.identifyType());
events.add(entity.identifyType() + " damaged by " + projectile.identifyType());
events.add(entity.identifySimple() + " damaged by " + projectile.identifyType());
}
}
context.put("damager", damager.getDenizenObject());
events.add("entity damaged by entity");
events.add("entity damaged by " + damager.identifyType());
events.add("entity damaged by " + damager.identifySimple());
events.add(entity.identifyType() + " damaged by entity");
events.add(entity.identifyType() + " damaged by " + damager.identifyType());
events.add(entity.identifyType() + " damaged by " + damager.identifySimple());
events.add(entity.identifySimple() + " damaged by entity");
events.add(entity.identifySimple() + " damaged by " + damager.identifyType());
events.add(entity.identifySimple() + " damaged by " + damager.identifySimple());
if (damager.isNPC()) {
subNPC = damager.getDenizenNPC();
// If we had no NPC in our regular context, use this one
if (npc == null) npc = subNPC;
}
else if (damager.isPlayer()) {
subPlayer = new dPlayer(damager.getPlayer());
// If we had no player in our regular context, use this one
if (player == null) player = subPlayer;
}
// Have a new list of events for the subContextPlayer
// and subContextNPC
List<String> subEvents = new ArrayList<String>();
subEvents.add("entity damages entity");
subEvents.add("entity damages " + entity.identifyType());
subEvents.add("entity damages " + entity.identifySimple());
subEvents.add(damager.identifyType() + " damages entity");
subEvents.add(damager.identifyType() + " damages " + entity.identifyType());
subEvents.add(damager.identifyType() + " damages " + entity.identifySimple());
subEvents.add(damager.identifySimple() + " damages entity");
subEvents.add(damager.identifySimple() + " damages " + entity.identifyType());
subEvents.add(damager.identifySimple() + " damages " + entity.identifySimple());
if (projectile != null && !damager.getEntityType().equals(projectile.getEntityType())) {
subEvents.add("projectile damages entity");
subEvents.add("projectile damages " + entity.identifyType());
subEvents.add("projectile damages " + entity.identifySimple());
subEvents.add(projectile.identifyType() + " damages entity");
subEvents.add(projectile.identifyType() + " damages " + entity.identifyType());
subEvents.add(projectile.identifyType() + " damages " + entity.identifySimple());
subEvents.add(projectile.identifySimple() + " damages entity");
subEvents.add(projectile.identifySimple() + " damages " + entity.identifyType());
subEvents.add(projectile.identifySimple() + " damages " + entity.identifySimple());
}
if (isFatal) {
events.add("entity killed by entity");
events.add("entity killed by " + damager.identifyType());
events.add("entity killed by " + damager.identifySimple());
events.add(entity.identifyType() + " killed by entity");
events.add(entity.identifyType() + " killed by " + damager.identifyType());
events.add(entity.identifyType() + " killed by " + damager.identifySimple());
events.add(entity.identifySimple() + " killed by entity");
events.add(entity.identifySimple() + " killed by " + damager.identifyType());
events.add(entity.identifySimple() + " killed by " + damager.identifySimple());
if (projectile != null && !damager.getEntityType().equals(projectile.getEntityType())) {
events.add("entity killed by projectile");
events.add("entity killed by " + projectile.identifyType());
events.add(entity.identifyType() + " killed by projectile");
events.add(entity.identifyType() + " killed by " + projectile.identifyType());
events.add(entity.identifyType() + " killed by " + projectile.identifySimple());
events.add(entity.identifySimple() + " killed by projectile");
events.add(entity.identifySimple() + " killed by " + projectile.identifyType());
events.add(entity.identifySimple() + " killed by " + projectile.identifySimple());
}
// <--[event]
// @Events
// entity kills entity
// entity kills <entity>
// <entity> kills entity
// <entity> kills <entity>
//
// @Triggers when an entity kills another entity.
// @Context
// <context.cause> returns the reason the entity was killed - see <@link language damage cause> for causes.
// <context.entity> returns the dEntity that was killed.
// <context.damager> returns the dEntity killing the other entity.
// <context.projectile> returns the projectile, if one caused the event.
//
// @Determine
// "CANCELLED" to stop the entity from being killed.
// Element(Number) to set the amount of damage the entity receives, instead of dying.
//
// -->
subEvents.add("entity kills entity");
subEvents.add("entity kills " + entity.identifyType());
subEvents.add("entity kills " + entity.identifySimple());
subEvents.add(damager.identifyType() + " kills entity");
subEvents.add(damager.identifyType() + " kills " + entity.identifyType());
subEvents.add(damager.identifyType() + " kills " + entity.identifySimple());
subEvents.add(damager.identifySimple() + " kills entity");
subEvents.add(damager.identifySimple() + " kills " + entity.identifyType());
subEvents.add(damager.identifySimple() + " kills " + entity.identifySimple());
if (projectile != null && !damager.getEntityType().equals(projectile.getEntityType())) {
subEvents.add("projectile kills entity");
subEvents.add(projectile.identifyType() + " kills entity");
subEvents.add(projectile.identifyType() + " kills " + entity.identifyType());
subEvents.add(projectile.identifyType() + " kills " + entity.identifySimple());
subEvents.add(projectile.identifySimple() + " kills entity");
subEvents.add(projectile.identifySimple() + " kills " + entity.identifyType());
subEvents.add(projectile.identifySimple() + " kills " + entity.identifySimple());
}
}
determination = EventManager.doEvents(subEvents, subNPC, subPlayer, context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
else if (aH.Argument.valueOf(determination)
.matchesPrimitive(aH.PrimitiveType.Double)) {
event.setDamage(aH.getDoubleFrom(determination));
}
}
determination = EventManager.doEvents(events, npc, player, context, true);
if (determination.toUpperCase().startsWith("CANCELLED"))
event.setCancelled(true);
else if (aH.Argument.valueOf(determination)
.matchesPrimitive(aH.PrimitiveType.Double)) {
event.setDamage(aH.getDoubleFrom(determination));
}
}
}