/
AdjustBlockCommand.java
126 lines (118 loc) · 5.69 KB
/
AdjustBlockCommand.java
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package com.denizenscript.denizen.scripts.commands.world;
import com.denizenscript.denizen.nms.NMSHandler;
import com.denizenscript.denizen.objects.LocationTag;
import com.denizenscript.denizen.objects.MaterialTag;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.*;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import com.denizenscript.denizencore.utilities.debugging.Debug;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import java.util.List;
public class AdjustBlockCommand extends AbstractCommand {
public AdjustBlockCommand() {
setName("adjustblock");
setSyntax("adjustblock [<location>|...] [<mechanism>](:<value>) (no_physics)");
setRequiredArguments(2, 3);
isProcedural = false;
}
// <--[command]
// @Name AdjustBlock
// @Syntax adjustblock [<location>|...] [<mechanism>](:<value>) (no_physics)
// @Required 2
// @Maximum 3
// @Short Adjusts a mechanism on the material of a block at the location.
// @Group core
// @Guide https://guide.denizenscript.com/guides/basics/mechanisms.html
//
// @Description
// Adjusts a mechanism on the material of a block at the location.
// That is, an equivalent to <@link command adjust>, but that directly applies a "MaterialTag" mechanism onto a block.
//
// Input a location or list of locations, and the mechanism to apply.
//
// Use the "no_physics" argument to indicate that the change should not apply a physics update.
// If not specified, physics will apply to the block and nearby blocks.
//
// @Tags
// <LocationTag.material>
//
// @Usage
// Use to put snow on the block at the player's feet.
// - adjustblock <player.location.below> snowy:true
//
// @Usage
// Use to switch on the lever that the player is looking at, without actually providing redstone power.
// - adjustblock <player.cursor_on> switched:true no_physics
//
// -->
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry.getProcessedArgs()) {
if (!scriptEntry.hasObject("locations")
&& arg.matchesArgumentList(LocationTag.class)) {
scriptEntry.addObject("locations", arg.asType(ListTag.class).filter(LocationTag.class, scriptEntry));
}
else if (!scriptEntry.hasObject("no_physics")
&& arg.matches("no_physics")) {
scriptEntry.addObject("no_physics", new ElementTag(true));
}
else if (!scriptEntry.hasObject("mechanism")) {
if (arg.hasPrefix()) {
scriptEntry.addObject("mechanism", new ElementTag(arg.getPrefix().getValue()));
scriptEntry.addObject("mechanism_value", arg.asElement());
}
else {
scriptEntry.addObject("mechanism", arg.asElement());
}
}
else {
arg.reportUnhandled();
}
}
if (!scriptEntry.hasObject("locations")) {
throw new InvalidArgumentsException("You must specify a location!");
}
if (!scriptEntry.hasObject("mechanism")) {
throw new InvalidArgumentsException("You must specify a mechanism!");
}
}
@Override
public void execute(ScriptEntry scriptEntry) {
ElementTag mechanismName = scriptEntry.getElement("mechanism");
ElementTag value = scriptEntry.getElement("mechanism_value");
ElementTag noPhysics = scriptEntry.getElement("no_physics");
List<LocationTag> locations = (List<LocationTag>) scriptEntry.getObject("locations");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(),
ArgumentHelper.debugList("locations", locations)
+ mechanismName.debug()
+ (noPhysics == null ? "" : noPhysics.debug())
+ (value == null ? "" : value.debug()));
}
boolean doPhysics = noPhysics == null || !noPhysics.asBoolean();
for (LocationTag location : locations) {
Block block = location.getBlock();
BlockData data = block.getBlockData();
MaterialTag specialMaterial = new MaterialTag(data);
Mechanism mechanism = new Mechanism(mechanismName, value, scriptEntry.entryData.getTagContext());
specialMaterial.safeAdjust(mechanism);
if (doPhysics) {
block.setBlockData(data, false);
NMSHandler.getBlockHelper().applyPhysics(location);
NMSHandler.getBlockHelper().applyPhysics(location.clone().add(1, 0, 0));
NMSHandler.getBlockHelper().applyPhysics(location.clone().add(-1, 0, 0));
NMSHandler.getBlockHelper().applyPhysics(location.clone().add(0, 0, 1));
NMSHandler.getBlockHelper().applyPhysics(location.clone().add(0, 0, -1));
NMSHandler.getBlockHelper().applyPhysics(location.clone().add(0, 1, 0));
NMSHandler.getBlockHelper().applyPhysics(location.clone().add(0, -1, 0));
}
else {
ModifyBlockCommand.setBlock(block.getLocation(), specialMaterial, false, null);
}
}
}
}