/
WorldHelperImpl.java
111 lines (96 loc) · 4.54 KB
/
WorldHelperImpl.java
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package com.denizenscript.denizen.nms.v1_19.helpers;
import com.denizenscript.denizen.nms.interfaces.WorldHelper;
import com.denizenscript.denizen.nms.v1_19.ReflectionMappingsInfo;
import com.denizenscript.denizen.nms.v1_19.impl.BiomeNMSImpl;
import com.denizenscript.denizen.objects.BiomeTag;
import com.denizenscript.denizencore.utilities.ReflectionHelper;
import com.mojang.datafixers.util.Pair;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.players.SleepStatus;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.storage.PrimaryLevelData;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.craftbukkit.v1_19_R2.CraftWorld;
public class WorldHelperImpl implements WorldHelper {
@Override
public boolean isStatic(World world) {
return ((CraftWorld) world).getHandle().isClientSide;
}
@Override
public void setStatic(World world, boolean isStatic) {
ServerLevel worldServer = ((CraftWorld) world).getHandle();
ReflectionHelper.setFieldValue(net.minecraft.world.level.Level.class, ReflectionMappingsInfo.Level_isClientSide, worldServer, isStatic);
}
@Override
public float getLocalDifficulty(Location location) {
BlockPos pos = new BlockPos(location.getBlockX(), location.getBlockY(), location.getBlockZ());
DifficultyInstance scaler = ((CraftWorld) location.getWorld()).getHandle().getCurrentDifficultyAt(pos);
return scaler.getEffectiveDifficulty();
}
@Override
public Location getNearestBiomeLocation(Location start, BiomeTag biome) {
Pair<BlockPos, Holder<Biome>> result = ((CraftWorld) start.getWorld()).getHandle()
.findClosestBiome3d(b -> b.is(((BiomeNMSImpl) biome.getBiome()).biomeHolder.unwrapKey().get()), new BlockPos(start.getBlockX(), start.getBlockY(), start.getBlockZ()), 6400, 32, 64);
if (result == null || result.getFirst() == null) {
return null;
}
return new Location(start.getWorld(), result.getFirst().getX(), result.getFirst().getY(), result.getFirst().getZ());
}
@Override
public boolean areEnoughSleeping(World world, int percentage) {
SleepStatus status = ReflectionHelper.getFieldValue(ServerLevel.class, ReflectionMappingsInfo.ServerLevel_sleepStatus, ((CraftWorld) world).getHandle());
return status.areEnoughSleeping(percentage);
}
@Override
public boolean areEnoughDeepSleeping(World world, int percentage) {
ServerLevel level = ((CraftWorld) world).getHandle();
SleepStatus status = ReflectionHelper.getFieldValue(ServerLevel.class, ReflectionMappingsInfo.ServerLevel_sleepStatus, level);
return status.areEnoughDeepSleeping(percentage, level.players());
}
@Override
public int getSkyDarken(World world) {
return ((CraftWorld) world).getHandle().getSkyDarken();
}
@Override
public boolean isDay(World world) {
return ((CraftWorld) world).getHandle().isDay();
}
@Override
public boolean isNight(World world) {
return ((CraftWorld) world).getHandle().isNight();
}
@Override
public void setDayTime(World world, long time) {
((CraftWorld) world).getHandle().setDayTime(time);
}
@Override
public void setGameTime(World world, long time) {
((PrimaryLevelData) ((CraftWorld) world).getHandle().levelData).setGameTime(time);
}
// net.minecraft.server.level.ServerLevel#wakeUpAllPlayers()
@Override
public void wakeUpAllPlayers(World world) {
ServerLevel nmsWorld = ((CraftWorld) world).getHandle();
SleepStatus status = ReflectionHelper.getFieldValue(ServerLevel.class, ReflectionMappingsInfo.ServerLevel_sleepStatus, nmsWorld);
status.removeAllSleepers();
nmsWorld.getPlayers(LivingEntity::isSleeping).forEach((player) -> player.stopSleepInBed(false, false));
}
// net.minecraft.server.level.ServerLevel#resetWeatherCycle()
@Override
public void clearWeather(World world) {
PrimaryLevelData data = ((CraftWorld) world).getHandle().N;
data.setRaining(false);
if (!data.isRaining()) {
data.setRainTime(0);
}
data.setThundering(false);
if (!data.isThundering()) {
data.setThunderTime(0);
}
}
}