/
ScriptQueue.java
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/
ScriptQueue.java
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package net.aufdemrand.denizen.scripts;
import net.aufdemrand.denizen.Settings;
import net.aufdemrand.denizen.utilities.DenizenAPI;
import net.aufdemrand.denizen.utilities.arguments.Duration;
import net.aufdemrand.denizen.interfaces.dScriptArgument;
import net.aufdemrand.denizen.utilities.debugging.dB;
import org.bukkit.Bukkit;
import org.bukkit.event.Listener;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public class ScriptQueue implements Listener {
protected static int totalQueues = 0;
/**
* Returns the number of queues created in the current instance
* as well as the number of currently active queues.
*
* @return stats
*/
public static String _getStats() {
return "Total number of queues created: '"
+ totalQueues
+ "', currently active queues: '"
+ _queues.size() + "'.";
}
/**
* Gets a random UUID for use in creating a 'nameless' queue.
*
* @return String value of a random UUID
*/
public static String _getNextId() {
return UUID.randomUUID().toString();
}
// Contains all currently active queues, keyed by a String id.
public static Map<String, ScriptQueue> _queues = new ConcurrentHashMap<String, ScriptQueue>();
/**
* Returns a collection of all active queues.
*
* @return a collection of ScriptQueues
*/
public static Collection<ScriptQueue> _getQueues() {
return _queues.values();
}
/**
* <p>Gets a ScriptQueue instance. If a queue already exists with the
* given id, it will return that instance as opposed to creating a
* new one. IDs are case insensitive. If having an easy-to-recall
* ID is not necessary, use the static method _getNextId() which
* will return a random UUID.</p>
*
* <p>New ScriptQueues will need further information before they
* can start(), including </p>
* @param id unique id of the queue
* @return
*/
public static ScriptQueue _getQueue(String id) {
// Get id if not specified.
if (id == null) id = String.valueOf(_getNextId());
ScriptQueue scriptQueue;
// Does the queue already exist?
if (_queueExists(id))
scriptQueue = _queues.get(id.toUpperCase());
// If not, create a new one.
else {
scriptQueue = new ScriptQueue(id,
Duration.valueOf(Settings.ScriptQueueSpeed()).getTicksAsInt());
}
// Return the queue
return scriptQueue;
}
public static ScriptQueue _getInstantQueue(String id) {
// Get id if not specified.
if (id == null) id = String.valueOf(_getNextId());
ScriptQueue scriptQueue;
// Does the queue already exist?
if (_queueExists(id))
scriptQueue = _queues.get(id.toUpperCase());
// If not, create a new one.
else {
scriptQueue = new ScriptQueue(id, 0);
}
return scriptQueue;
}
public static boolean _queueExists(String id) {
return _queues.containsKey(id.toUpperCase());
}
// Name of the queue -- this identifies the ScriptQueue when using _getQueue
// or a dScript Queue:xxx argument, whereas xxx = id
public String id;
// Keep track of Bukit's Scheduler taskId for the engine, for when it times out.
protected int taskId;
//The speed of the engine, the # of ticks between each revolution.
protected int ticks;
// List of ScriptEntries in the queue
List<ScriptEntry> scriptEntries = new ArrayList<ScriptEntry>();
// If this number is larger than getCurrentTimeMillis, the queues will delay execution
protected long delayTime = 0;
// The delay in ticks
protected long delayTicks = 0;
// ScriptQueues can have a bit of context, keyed by a String Id. All that can be accessed by either getContext()
// or a dScript replaceable tag <context.id>
protected Map<String, String> context = new ConcurrentHashMap<String, String>();
protected ScriptEntry lastEntryExecuted = null;
public void setLastEntryExecuted(ScriptEntry entry) {
lastEntryExecuted = entry;
}
public Duration getSpeed() {
return Duration.valueOf(ticks + "t");
}
public ScriptEntry getLastEntryExecuted() {
return lastEntryExecuted;
}
public void clear() {
scriptEntries.clear();
}
protected boolean paused = false;
protected ScriptQueue(String id, int ticks) {
this.id = id.toUpperCase();
_queues.put(id.toUpperCase(), this);
totalQueues++;
this.ticks = ticks;
}
public void setPaused(boolean paused) {
this.paused = paused;
}
public boolean isPaused() {
return paused;
}
public void setSpeed(int ticks) {
this.ticks = ticks;
}
public void delayFor(long delayTicks) {
this.delayTicks = delayTicks;
}
public void delayUntil(long delayTime) {
this.delayTime = delayTime;
}
public void stop() {
_queues.remove(id);
dB.echoDebug("Completing queue " + id + "...");
Bukkit.getServer().getScheduler().cancelTask(taskId);
}
private boolean isStarted = false;
public void start() {
// If already started, no need to restart.
if (isStarted) return;
// Start the queue
dB.log("Starting queue " + id + "... (Speed=" + ticks + "tpr)");
isStarted = true;
// If not an instant queue, set a bukkit repeating task with the speed
if (ticks > 0)
taskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(DenizenAPI.getCurrentInstance(), new Runnable() {
@Override
public void run() {
// Turn the engine
revolve();
}
}, ticks, ticks);
// If the ticks are 0, this is an 'instant queue'
else
{
// If it's delayed, schedule it for later
if (delayTime > System.currentTimeMillis())
{
Bukkit.getScheduler().scheduleSyncDelayedTask(DenizenAPI.getCurrentInstance(),
new Runnable() {
@Override
public void run() {
// revolve
while (isStarted) revolve();
}
}, delayTicks + 1);
}
else while (isStarted) revolve();
}
}
private void revolve() {
// If entries queued up are empty, deconstruct the queue.
if (scriptEntries.isEmpty())
{
stop();
isStarted = false;
return;
}
// Check if this Queue isn't paused
if (paused) return;
// If it's delayed, schedule it for later
if (delayTime > System.currentTimeMillis()) return;
// Criteria met for a successful 'revolution' of this queue...
DenizenAPI.getCurrentInstance().getScriptEngine().revolve(this);
}
public ScriptEntry getNext() {
if (!scriptEntries.isEmpty()) {
ScriptEntry entry = scriptEntries.get(0);
scriptEntries.remove(0);
return entry;
}
else return null;
}
public ScriptQueue addEntries(List<ScriptEntry> entries) {
scriptEntries.addAll(entries);
return this;
}
public ScriptQueue injectEntries(List<ScriptEntry> entries, int position) {
if (position > scriptEntries.size() || position < 0) position = 1;
if (scriptEntries.size() == 0) position = 0;
scriptEntries.addAll(position, entries);
return this;
}
public boolean removeEntry(int position) {
if (scriptEntries.size() < position) return false;
scriptEntries.remove(position);
return true;
}
public ScriptEntry getEntry(int position) {
if (scriptEntries.size() < position) return null;
return scriptEntries.get(position);
}
public ScriptQueue injectEntry(ScriptEntry entry, int position) {
if (position > scriptEntries.size() || position < 0) position = 1;
if (scriptEntries.size() == 0) position = 0;
scriptEntries.add(position, entry);
return this;
}
public int getQueueSize() {
return scriptEntries.size();
}
}