/
AssignmentCommand.java
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/
AssignmentCommand.java
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package com.denizenscript.denizen.scripts.commands.npc;
import com.denizenscript.denizen.objects.NPCTag;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizen.scripts.containers.core.AssignmentScriptContainer;
import com.denizenscript.denizen.utilities.Utilities;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizen.npc.traits.AssignmentTrait;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsRuntimeException;
import com.denizenscript.denizencore.objects.Argument;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.objects.core.ScriptTag;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import com.denizenscript.denizencore.utilities.Deprecations;
import java.util.Collections;
import java.util.List;
public class AssignmentCommand extends AbstractCommand {
public AssignmentCommand() {
setName("assignment");
setSyntax("assignment [set/add/remove/clear] (script:<name>) (to:<npc>|...)");
setRequiredArguments(1, 3);
isProcedural = false;
}
// <--[command]
// @Name Assignment
// @Syntax assignment [set/add/remove/clear] (script:<name>) (to:<npc>|...)
// @Required 1
// @Maximum 3
// @Plugin Citizens
// @Short Changes an NPC's assignment.
// @Group npc
// @Guide https://guide.denizenscript.com/guides/npcs/assignment-scripts.html
//
// @Description
// Changes an NPC's assignment as though you used the '/npc assignment' command.
//
// Uses the script: argument, which accepts an assignment-type script.
//
// Optionally, specify a list of NPCs to apply the trait to. If unspecified, the linked NPC will be used.
//
// 'Set' is equivalent to 'clear' + 'add'.
//
// @Tags
// <NPCTag.script>
// <server.npcs_assigned[<assignment_script>]>
//
// @Usage
// Use to assign an npc with exactly one assignment script named 'Bob_the_Builder'.
// - assignment set script:Bob_the_Builder
//
// @Usage
// Use to give a different NPC an assignment.
// - assignment set script:Bob_the_Builder npc:<[some_npc]>
//
// @Usage
// Use to clear an npc's assignments.
// - assignment clear
//
// @Usage
// Use to add an extra assignment to the NPC.
// - assignment add script:name_fix_assign
//
// @Usage
// Use to remove an extra assignment from the NPC.
// - assignment add script:name_fix_assign
// -->
private enum Action {SET, ADD, REMOVE, CLEAR}
@Override
public void addCustomTabCompletions(TabCompletionsBuilder tab) {
tab.add("set", "add", "remove", "clear");
tab.addScriptsOfType(AssignmentScriptContainer.class);
}
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry) {
if (arg.matchesEnum(Action.class)
&& !scriptEntry.hasObject("action")) {
scriptEntry.addObject("action", Action.valueOf(arg.getValue().toUpperCase()));
}
else if (arg.matchesArgumentType(ScriptTag.class)
&& !scriptEntry.hasObject("script")) {
// Check the type of script.. it must be an assignment-type container
if (arg.asType(ScriptTag.class) != null
&& arg.asType(ScriptTag.class).getContainer() instanceof AssignmentScriptContainer) {
scriptEntry.addObject("script", arg.asType(ScriptTag.class));
}
else {
throw new InvalidArgumentsException("Script specified is not an 'assignment-type' container.");
}
}
else if (!scriptEntry.hasObject("npcs")
&& arg.matchesArgumentList(NPCTag.class)) {
scriptEntry.addObject("npcs", arg.asType(ListTag.class).filter(NPCTag.class, scriptEntry));
}
else {
arg.reportUnhandled();
}
}
if (!scriptEntry.hasObject("npcs")) {
if (!Utilities.entryHasNPC(scriptEntry)) {
throw new InvalidArgumentsException("This command requires a linked NPC!");
}
scriptEntry.addObject("npcs", Collections.singletonList(Utilities.getEntryNPC(scriptEntry)));
}
if (!scriptEntry.hasObject("action")) {
throw new InvalidArgumentsException("Must specify an action!");
}
}
@Override
public void execute(ScriptEntry scriptEntry) {
ScriptTag script = scriptEntry.getObjectTag("script");
Action action = (Action) scriptEntry.getObject("action");
List<NPCTag> npcs = (List<NPCTag>) scriptEntry.getObject("npcs");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(), db("action", action), script, db("npc", npcs));
}
PlayerTag player = Utilities.getEntryPlayer(scriptEntry);
for (NPCTag npc : npcs) {
switch (action) {
case SET: {
if (script == null) {
throw new InvalidArgumentsRuntimeException("Missing script!");
}
AssignmentTrait assignment = npc.getCitizen().getOrAddTrait(AssignmentTrait.class);
assignment.clearAssignments(player);
assignment.addAssignmentScript((AssignmentScriptContainer) script.getContainer(), player);
break;
}
case ADD:
if (script == null) {
throw new InvalidArgumentsRuntimeException("Missing script!");
}
npc.getCitizen().getOrAddTrait(AssignmentTrait.class).addAssignmentScript((AssignmentScriptContainer) script.getContainer(), player);
break;
case REMOVE:
if (script == null) {
Deprecations.assignmentRemove.warn(scriptEntry);
if (npc.getCitizen().hasTrait(AssignmentTrait.class)) {
npc.getCitizen().getOrAddTrait(AssignmentTrait.class).clearAssignments(player);
npc.getCitizen().removeTrait(AssignmentTrait.class);
}
}
else {
if (npc.getCitizen().hasTrait(AssignmentTrait.class)) {
AssignmentTrait trait = npc.getCitizen().getOrAddTrait(AssignmentTrait.class);
trait.removeAssignmentScript(script.getName(), player);
trait.checkAutoRemove();
}
}
break;
case CLEAR:
if (npc.getCitizen().hasTrait(AssignmentTrait.class)) {
npc.getCitizen().getOrAddTrait(AssignmentTrait.class).clearAssignments(player);
npc.getCitizen().removeTrait(AssignmentTrait.class);
}
break;
}
}
}
}