/
SleepCommand.java
84 lines (78 loc) · 2.94 KB
/
SleepCommand.java
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package com.denizenscript.denizen.scripts.commands.npc;
import com.denizenscript.denizen.npc.traits.SleepingTrait;
import com.denizenscript.denizen.objects.LocationTag;
import com.denizenscript.denizen.objects.NPCTag;
import com.denizenscript.denizen.utilities.Utilities;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.Argument;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Villager;
public class SleepCommand extends AbstractCommand {
public SleepCommand() {
setName("sleep");
setSyntax("sleep (<location>)");
setRequiredArguments(0, 1);
isProcedural = false;
}
// <--[command]
// @Name sleep
// @Syntax sleep (<location>)
// @Required 0
// @Maximum 1
// @Plugin Citizens
// @Short Causes the NPC to sleep. To make them wake up, see <@link command Stand>.
// @Group npc
//
// @Description
// Makes the linked NPC sleep at the specified location.
// Use <@link command Stand> to make the NPC wake back up.
//
// @Tags
// <NPCTag.is_sleeping>
//
// @Usage
// Make the linked NPC sleep at the player's cursor location.
// - sleep <player.cursor_on>
//
// -->
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry.getProcessedArgs()) {
if (arg.matchesArgumentType(LocationTag.class)
&& !scriptEntry.hasObject("location")) {
scriptEntry.addObject("location", arg.asType(LocationTag.class));
}
else {
arg.reportUnhandled();
}
}
if (!Utilities.entryHasNPC(scriptEntry)) {
throw new InvalidArgumentsException("This command requires a linked NPC!");
}
}
@Override
public void execute(ScriptEntry scriptEntry) {
LocationTag location = scriptEntry.getObjectTag("location");
NPCTag npc = Utilities.getEntryNPC(scriptEntry);
if (npc.getEntityType() != EntityType.PLAYER && !(npc.getEntity() instanceof Villager)) {
Debug.echoError("Only Player or villager type NPCs can sit!");
return;
}
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(), npc, location);
}
SleepingTrait trait = npc.getCitizen().getOrAddTrait(SleepingTrait.class);
if (location != null) {
trait.toSleep(location);
}
else {
trait.toSleep();
}
if (!trait.isSleeping()) {
npc.getCitizen().removeTrait(SleepingTrait.class);
}
}
}