/
MaterialDirectional.java
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/
MaterialDirectional.java
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package com.denizenscript.denizen.objects.properties.material;
import com.denizenscript.denizen.objects.MaterialTag;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.core.ListTag;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.objects.properties.PropertyParser;
import org.bukkit.Axis;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Orientable;
import org.bukkit.block.data.Rotatable;
import org.bukkit.util.Vector;
public class MaterialDirectional implements Property {
public static boolean describes(ObjectTag material) {
if (!(material instanceof MaterialTag)) {
return false;
}
MaterialTag mat = (MaterialTag) material;
if (!mat.hasModernData()) {
return false;
}
BlockData data = mat.getModernData().data;
if (!(data instanceof Directional || data instanceof Orientable)) {
return false;
}
return true;
}
public static MaterialDirectional getFrom(ObjectTag _material) {
if (!describes(_material)) {
return null;
}
else {
return new MaterialDirectional((MaterialTag) _material);
}
}
public static final String[] handledMechs = new String[] {
"direction"
};
private MaterialDirectional(MaterialTag _material) {
material = _material;
}
MaterialTag material;
public static void registerTags() {
// <--[tag]
// @attribute <MaterialTag.valid_directions>
// @returns ListTag
// @mechanism MaterialTag.direction
// @group properties
// @description
// Returns a list of directions that are valid for a directional material.
// See also <@link tag MaterialTag.direction>
// -->
PropertyParser.<MaterialDirectional>registerTag("valid_directions", (attribute, material) -> {
ListTag toReturn = new ListTag();
if (material.isOrientable()) {
for (Axis axis : material.getOrientable().getAxes()) {
toReturn.add(axis.name());
}
}
else {
for (BlockFace face : material.getDirectional().getFaces()) {
toReturn.add(face.name());
}
}
return toReturn;
});
// <--[tag]
// @attribute <MaterialTag.direction>
// @returns ElementTag
// @mechanism MaterialTag.direction
// @group properties
// @description
// Returns the current facing direction for a directional material (like a door or a bed).
// Output is a direction name like "NORTH", or an axis like "X".
// -->
PropertyParser.<MaterialDirectional>registerTag("direction", (attribute, material) -> {
return new ElementTag(material.getDirectionName());
});
}
public Vector getDirectionVector() {
if (isOrientable()) {
switch (getOrientable().getAxis()) {
case X:
return new Vector(1, 0, 0);
case Y:
return new Vector(0, 1, 0);
default:
return new Vector(0, 0, 1);
}
}
else if (isRotatable()) {
return getRotatable().getRotation().getDirection();
}
else {
return getDirectional().getFacing().getDirection();
}
}
public String getDirectionName() {
if (isOrientable()) {
return getOrientable().getAxis().name();
}
else if (isRotatable()) {
return getRotatable().getRotation().name();
}
else {
return getDirectional().getFacing().name();
}
}
public boolean isOrientable() {
return material.getModernData().data instanceof Orientable;
}
public boolean isRotatable() {
return material.getModernData().data instanceof Rotatable;
}
public boolean isDirectional() {
return material.getModernData().data instanceof Directional;
}
public Orientable getOrientable() {
return (Orientable) material.getModernData().data;
}
public Rotatable getRotatable() {
return (Rotatable) material.getModernData().data;
}
public Directional getDirectional() {
return (Directional) material.getModernData().data;
}
public void setFacing(BlockFace face) {
if (isOrientable()) {
Axis axis;
Vector vec = face.getDirection();
if (vec.getX() >= 0.5) {
axis = Axis.X;
}
else if (vec.getY() >= 0.5) {
axis = Axis.Y;
}
else {
axis = Axis.Z;
}
getOrientable().setAxis(axis);
}
else if (isRotatable()) {
getRotatable().setRotation(face);
}
else if (isDirectional()) {
getDirectional().setFacing(face);
}
}
@Override
public String getPropertyString() {
return getDirectionName();
}
@Override
public String getPropertyId() {
return "direction";
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object MaterialTag
// @name direction
// @input ElementTag
// @description
// Sets the current facing direction for a directional material (like a door or a bed).
// @tags
// <MaterialTag.direction>
// <MaterialTag.valid_directions>
// -->
if (mechanism.matches("direction")) {
if (isOrientable() && mechanism.requireEnum(false, Axis.values())) {
getOrientable().setAxis(Axis.valueOf(mechanism.getValue().asString().toUpperCase()));
}
else if (mechanism.requireEnum(false, BlockFace.values())) {
setFacing(BlockFace.valueOf(mechanism.getValue().asString().toUpperCase()));
}
else {
Debug.echoError("MaterialTag.Direction mechanism has bad input: directional value '" + mechanism.getValue().asString() + "' is invalid.");
}
}
}
}