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EntityArrowDamage.java
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EntityArrowDamage.java
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package com.denizenscript.denizen.objects.properties.entity;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.objects.properties.PropertyParser;
import org.bukkit.entity.Arrow;
public class EntityArrowDamage implements Property {
public static boolean describes(ObjectTag entity) {
return entity instanceof EntityTag
&& ((EntityTag) entity).getBukkitEntity() instanceof Arrow;
}
public static EntityArrowDamage getFrom(ObjectTag entity) {
if (!describes(entity)) {
return null;
}
else {
return new EntityArrowDamage((EntityTag) entity);
}
}
public static final String[] handledMechs = {
"damage"
};
public EntityArrowDamage(EntityTag entity) {
dentity = entity;
}
EntityTag dentity;
@Override
public String getPropertyString() {
return String.valueOf(getArrow().getDamage());
}
@Override
public String getPropertyId() {
return "damage";
}
public Arrow getArrow() {
return (Arrow) dentity.getBukkitEntity();
}
public static void register() {
// <--[tag]
// @attribute <EntityTag.damage>
// @returns ElementTag(Decimal)
// @mechanism EntityTag.damage
// @group properties
// @description
// Returns the damage that the arrow/trident will inflict.
// NOTE: The actual damage dealt by the arrow/trident may be different depending on the projectile's flight speed.
// -->
PropertyParser.registerTag(EntityArrowDamage.class, ElementTag.class, "damage", (attribute, object) -> {
return new ElementTag(object.getArrow().getDamage());
});
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object EntityTag
// @name damage
// @input ElementTag(Decimal)
// @description
// Changes how much damage an arrow/trident will inflict.
// @tags
// <EntityTag.damage>
// -->
if (mechanism.matches("damage") && mechanism.requireDouble()) {
getArrow().setDamage(mechanism.getValue().asDouble());
}
}
}