/
EntityBodyArrows.java
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/
EntityBodyArrows.java
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package com.denizenscript.denizen.objects.properties.entity;
import com.denizenscript.denizen.objects.EntityTag;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.objects.properties.PropertyParser;
public class EntityBodyArrows implements Property {
public static boolean describes(ObjectTag object) {
return object instanceof EntityTag
&& ((EntityTag) object).isLivingEntity();
}
public static EntityBodyArrows getFrom(ObjectTag object) {
if (!describes(object)) {
return null;
}
else {
return new EntityBodyArrows((EntityTag) object);
}
}
public static final String[] handledMechs = new String[] {
"body_arrows", "clear_body_arrows"
};
public EntityBodyArrows(EntityTag entity) {
this.entity = entity;
}
EntityTag entity;
public int getBodyArrows() {
return entity.getLivingEntity().getArrowsInBody();
}
public void setBodyArrows(int numArrows) {
entity.getLivingEntity().setArrowsInBody(numArrows);
}
@Override
public String getPropertyString() {
int numArrows = getBodyArrows();
return numArrows == 0 ? null : String.valueOf(numArrows);
}
@Override
public String getPropertyId() {
return "body_arrows";
}
public static void register() {
// <--[tag]
// @attribute <EntityTag.body_arrows>
// @returns ElementTag(Number)
// @mechanism EntityTag.body_arrows
// @group properties
// @description
// Returns the number of arrows stuck in the entity's body.
// Note: Body arrows will only be visible for players or player-type npcs.
// -->
PropertyParser.registerTag(EntityBodyArrows.class, ElementTag.class, "body_arrows", (attribute, object) -> {
return new ElementTag(object.getBodyArrows());
});
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object EntityTag
// @name body_arrows
// @input ElementTag(Number)
// @description
// Sets the number of arrows stuck in the entity's body.
// Note: Body arrows will only be visible for players or player-type npcs.
// @tags
// <EntityTag.body_arrows>
// -->
if (mechanism.matches("body_arrows") && mechanism.requireInteger()) {
setBodyArrows(mechanism.getValue().asInt());
}
// <--[mechanism]
// @object EntityTag
// @name clear_body_arrows
// @input None
// @description
// Clears all arrows stuck in the entity's body.
// Note: Body arrows will only be visible for players or player-type npcs.
// @tags
// <EntityTag.body_arrows>
// -->
if (mechanism.matches("clear_body_arrows")) {
setBodyArrows(0);
}
}
}