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MaterialSwitchable.java
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MaterialSwitchable.java
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package com.denizenscript.denizen.objects.properties.material;
import com.denizenscript.denizen.nms.NMSHandler;
import com.denizenscript.denizen.nms.NMSVersion;
import com.denizenscript.denizen.objects.MaterialTag;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.objects.properties.PropertyParser;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Lightable;
import org.bukkit.block.data.Powerable;
import org.bukkit.block.data.Openable;
import org.bukkit.block.data.type.*;
public class MaterialSwitchable implements Property {
public static boolean describes(ObjectTag material) {
if (!(material instanceof MaterialTag)) {
return false;
}
MaterialTag mat = (MaterialTag) material;
if (!mat.hasModernData()) {
return false;
}
BlockData data = mat.getModernData();
return data instanceof Powerable
|| data instanceof Openable
|| data instanceof Dispenser
|| data instanceof DaylightDetector
|| data instanceof Piston
|| data instanceof Lightable
|| data instanceof EndPortalFrame
|| data instanceof Hopper
|| (NMSHandler.getVersion().isAtLeast(NMSVersion.v1_19) && data instanceof SculkShrieker);
}
public static MaterialSwitchable getFrom(ObjectTag _material) {
if (!describes(_material)) {
return null;
}
else {
return new MaterialSwitchable((MaterialTag) _material);
}
}
public static final String[] handledMechs = new String[] {
"switched"
};
public MaterialSwitchable(MaterialTag _material) {
material = _material;
}
public MaterialTag material;
public static void register() {
// <--[tag]
// @attribute <MaterialTag.switched>
// @returns ElementTag(Boolean)
// @mechanism MaterialTag.switched
// @synonyms MaterialTag.lit, MaterialTag.open, MaterialTag.active
// @group properties
// @description
// Returns whether a material is 'switched on', which has different semantic meaning depending on the material type.
// More specifically, this returns whether:
// - a Powerable material (like pressure plates) is activated
// - an Openable material (like doors) is open
// - a dispenser is powered and should dispense its contents
// - a daylight sensor can see the sun
// - a lightable block is lit
// - a piston block is extended
// - an end portal frame has an ender eye in it
// - a hopper is NOT being powered by redstone
// - a sculk_shrieker can summon a warden
// -->
PropertyParser.registerStaticTag(MaterialSwitchable.class, ElementTag.class, "switched", (attribute, material) -> {
return new ElementTag(material.getState());
});
}
public boolean isPowerable() {
return material.getModernData() instanceof Powerable;
}
public boolean isOpenable() {
return material.getModernData() instanceof Openable;
}
public boolean isDisepnser() {
return material.getModernData() instanceof Dispenser;
}
public boolean isDaylightDetector() {
return material.getModernData() instanceof DaylightDetector;
}
public boolean isLightable() {
return material.getModernData() instanceof Lightable;
}
public boolean isPiston() {
return material.getModernData() instanceof Piston;
}
public boolean isEndFrame() {
return material.getModernData() instanceof EndPortalFrame;
}
public boolean isHopper() {
return material.getModernData() instanceof Hopper;
}
public boolean isSculkShrieker() {
return NMSHandler.getVersion().isAtLeast(NMSVersion.v1_19) && material.getModernData() instanceof SculkShrieker;
}
public Powerable getPowerable() {
return (Powerable) material.getModernData();
}
public Openable getOpenable() {
return (Openable) material.getModernData();
}
public Dispenser getDispenser() {
return (Dispenser) material.getModernData();
}
public DaylightDetector getDaylightDetector() {
return (DaylightDetector) material.getModernData();
}
public Piston getPiston() {
return (Piston) material.getModernData();
}
public Lightable getLightable() {
return (Lightable) material.getModernData();
}
public EndPortalFrame getEndFrame() {
return (EndPortalFrame) material.getModernData();
}
public Hopper getHopper() {
return (Hopper) material.getModernData();
}
/*public SculkShrieker getSculkShrieker() { // TODO: 1.19
return (SculkShrieker) material.getModernData();
}*/
public boolean getState() {
if (isOpenable()) {
return getOpenable().isOpen();
}
else if (isPowerable()) {
return getPowerable().isPowered();
}
else if (isDisepnser()) {
return getDispenser().isTriggered();
}
else if (isDaylightDetector()) {
return getDaylightDetector().isInverted();
}
else if (isLightable()) {
return getLightable().isLit();
}
else if (isPiston()) {
return getPiston().isExtended();
}
else if (isEndFrame()) {
return getEndFrame().hasEye();
}
else if (isHopper()) {
return getHopper().isEnabled();
}
else if (isSculkShrieker()) {
return ((SculkShrieker) material.getModernData()).isCanSummon();
}
return false; // Unreachable
}
public void setState(boolean state) {
if (isOpenable()) {
getOpenable().setOpen(state);
}
else if (isPowerable()) {
getPowerable().setPowered(state);
}
else if (isDisepnser()) {
getDispenser().setTriggered(state);
}
else if (isDaylightDetector()) {
getDaylightDetector().setInverted(state);
}
else if (isLightable()) {
getLightable().setLit(state);
}
else if (isPiston()) {
getPiston().setExtended(state);
}
else if (isEndFrame()) {
getEndFrame().setEye(state);
}
else if (isHopper()) {
getHopper().setEnabled(state);
}
else if (isSculkShrieker()) {
((SculkShrieker) material.getModernData()).setCanSummon(state);
}
}
@Override
public String getPropertyString() {
return String.valueOf(getState());
}
@Override
public String getPropertyId() {
return "switched";
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object MaterialTag
// @name switched
// @input ElementTag(Boolean)
// @description
// Sets whether a material is 'switched on', which has different semantic meaning depending on the material type.
// More specifically, this sets whether:
// - a Powerable material (like pressure plates) is activated
// - an Openable material (like doors) is open
// - a dispenser is powered and should dispense its contents
// - a daylight sensor can see the sun
// - a lightable block is lit
// - a piston block is extended
// - an end portal frame has an ender eye in it
// - a hopper is NOT being powered by redstone
// - a sculk_shrieker can summon a warden
// @tags
// <MaterialTag.switched>
// -->
if (mechanism.matches("switched") && mechanism.requireBoolean()) {
setState(mechanism.getValue().asBoolean());
}
}
}