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SleepingTrait.java
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SleepingTrait.java
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package com.denizenscript.denizen.npc.traits;
import com.denizenscript.denizen.utilities.Utilities;
import net.citizensnpcs.api.persistence.Persist;
import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.util.PlayerAnimation;
import org.bukkit.Location;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockBreakEvent;
public class SleepingTrait extends Trait {
@Persist("sleeping")
private boolean sleeping = false;
@Persist("bed location")
private Location bedLocation = null;
@Override
public void run() {
if (npc == null || bedLocation == null) {
return;
}
//if (npc.getEntity().getPassenger() == null && sitting) eh.mount(eh);
if (!Utilities.checkLocation((LivingEntity) npc.getEntity(), bedLocation, 1)) {
wakeUp();
}
}
@Override
public void onSpawn() {
if (sleeping) {
PlayerAnimation.SLEEP.play((Player) npc.getEntity());
}
}
/**
* Makes the NPC sleep
*/
public void toSleep() {
if (sleeping) {
return;
}
PlayerAnimation.SLEEP.play((Player) npc.getEntity());
sleeping = true;
bedLocation = npc.getEntity().getLocation().clone();
}
/**
* Makes the NPC sleep at the specified location
*
* @param location where to sleep at
*/
public void toSleep(Location location) {
if (sleeping) {
return;
}
/*
* Teleport NPC to the location before
* playing sleep animation.
*/
//TODO Adjust the .add()
npc.getEntity().teleport(location.clone().add(0.5, 0, 0.5));
PlayerAnimation.SLEEP.play((Player) npc.getEntity());
sleeping = true;
bedLocation = location;
}
/**
* Makes the NPC wake up
*/
public void wakeUp() {
if (!sleeping) {
return;
}
PlayerAnimation.STOP_SLEEPING.play((Player) npc.getEntity());
bedLocation = null;
sleeping = false;
}
/**
* Checks if the NPC is currently sleeping
*
* @return boolean
*/
public boolean isSleeping() {
return sleeping;
}
/**
* Gets the bed the NPC is sleeping on
* Returns null if the NPC isnt sleeping
*
* @return Location
*/
public Location getBed() {
return bedLocation;
}
/**
* If someone tries to break the poor
* NPC's bed, we need to stop them!
*/
@EventHandler(ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event) {
if (bedLocation == null) {
return;
}
if (event.getBlock().getLocation().equals(bedLocation)) {
event.setCancelled(true);
}
}
public SleepingTrait() {
super("sleeping");
}
}