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TriggerRegistry.java
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TriggerRegistry.java
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package net.aufdemrand.denizen.scripts.triggers;
import net.aufdemrand.denizen.Denizen;
import net.aufdemrand.denizen.Settings;
import net.aufdemrand.denizen.interfaces.DenizenRegistry;
import net.aufdemrand.denizen.interfaces.RegistrationableInstance;
import net.aufdemrand.denizen.scripts.triggers.core.ChatTrigger;
import net.aufdemrand.denizen.scripts.triggers.core.ClickTrigger;
import net.aufdemrand.denizen.scripts.triggers.core.DamageTrigger;
import net.aufdemrand.denizen.scripts.triggers.core.ProximityTrigger;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class TriggerRegistry implements DenizenRegistry {
// TODO: Add a method that extracts Trigger Options on startup.
// ie. Range/Cooldown/etc.
public enum CooldownType { NPC, PLAYER }
public Denizen denizen;
private Map<String, AbstractTrigger> instances = new HashMap<String, AbstractTrigger>();
private Map<Class<? extends AbstractTrigger>, String> classes = new HashMap<Class<? extends AbstractTrigger>, String>();
Map<Integer, Map<String, Long>> npcCooldown = new ConcurrentHashMap<Integer, Map<String,Long>>(8, 0.9f, 1);
Map<String, Map<String, Long>> playerCooldown = new ConcurrentHashMap<String, Map<String,Long>>(8, 0.9f, 1);
public TriggerRegistry(Denizen denizen) {
this.denizen = denizen;
}
public boolean checkCooldown(NPC npc, Player player, AbstractTrigger triggerClass, CooldownType cooldownType) {
switch (cooldownType) {
case NPC:
// Check npcCooldown
if (!npcCooldown.containsKey(npc.getId())) return true;
else if (!npcCooldown.get(npc.getId()).containsKey(triggerClass.name)) return true;
else if (System.currentTimeMillis() > npcCooldown.get(npc.getId()).get(triggerClass.name)) return true;
break;
case PLAYER:
// Check playerCooldown
if (!playerCooldown.containsKey(player.getName() + "/" + npc.getId())) return true;
else if (!playerCooldown.get(player.getName() + "/" + npc.getId()).containsKey(triggerClass.name)) return true;
else if (System.currentTimeMillis() > playerCooldown.get(player.getName() + "/" + npc.getId()).get(triggerClass.name)) return true;
break;
}
return false;
}
@Override
public void disableCoreMembers() {
for (RegistrationableInstance member : instances.values())
try {
member.onDisable();
} catch (Exception e) {
dB.echoError("Unable to disable '" + member.getClass().getName() + "'!");
if (dB.showStackTraces) e.printStackTrace();
}
}
/*
* Trigger cool-downs are used by Denizen internally in intervals specified by the config.
* Not to be confused with Script Cool-downs.
*/
@Override
public <T extends RegistrationableInstance> T get(Class<T> clazz) {
if (classes.containsKey(clazz)) return (T) clazz.cast(instances.get(classes.get(clazz)));
else return null;
}
@Override
public AbstractTrigger get(String triggerName) {
if (instances.containsKey(triggerName.toUpperCase())) return instances.get(triggerName.toUpperCase());
else return null;
}
@Override
public Map<String, AbstractTrigger> list() {
return instances;
}
@Override
public boolean register(String triggerName, RegistrationableInstance instance) {
this.instances.put(triggerName.toUpperCase(), (AbstractTrigger) instance);
this.classes.put(((AbstractTrigger) instance).getClass(), triggerName.toUpperCase());
return true;
}
@Override
public void registerCoreMembers() {
new ClickTrigger().activate().as("Click").withOptions(Settings.TriggerEnabled("Click"),
Settings.TriggerDefaultCooldown("Click"), CooldownType.PLAYER);
new ChatTrigger().activate().as("Chat").withOptions(Settings.TriggerEnabled("Chat"),
Settings.TriggerDefaultCooldown("Chat"), Settings.TriggerDefaultRange("Chat"), CooldownType.PLAYER);
new DamageTrigger().activate().as("Damage").withOptions(Settings.TriggerEnabled("Damage"),
Settings.TriggerDefaultCooldown("Damage"), CooldownType.NPC);
new ProximityTrigger().activate ().as("Proximity").withOptions(Settings.TriggerEnabled("Proximity"),
Settings.TriggerDefaultCooldown("Proximity"), Settings.TriggerDefaultRange("Proximity"), CooldownType.PLAYER);
dB.echoApproval("Loaded core triggers: " + instances.keySet().toString());
}
public void setCooldown(NPC npc, Player player, AbstractTrigger triggerClass, double seconds, CooldownType type) {
if (type == CooldownType.NPC) {
Map<String, Long> triggerMap = new HashMap<String, Long>();
if (npcCooldown.containsKey(npc.getId()))
triggerMap = npcCooldown.get(npc.getId());
triggerMap.put(triggerClass.name, System.currentTimeMillis() + (long) (seconds * 1000));
npcCooldown.put(npc.getId(), triggerMap);
} else if (type == CooldownType.PLAYER) {
Map<String, Long> triggerMap = new HashMap<String, Long>();
if (playerCooldown.containsKey(player.getName() + "/" + npc.getId()))
triggerMap = playerCooldown.get(player.getName() + "/" + npc.getId());
triggerMap.put(triggerClass.name, System.currentTimeMillis() + (long) (seconds * 1000));
playerCooldown.put(player.getName() + "/" + npc.getId(), triggerMap);
}
}
}