/
PacketHelper.java
67 lines (39 loc) · 2.25 KB
/
PacketHelper.java
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package com.denizenscript.denizen.nms.interfaces;
import com.denizenscript.denizen.nms.util.jnbt.CompoundTag;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.block.banner.Pattern;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import java.util.List;
public interface PacketHelper {
void setFakeAbsorption(Player player, float value);
void resetWorldBorder(Player player);
void setWorldBorder(Player player, Location center, double size, double currSize, long time, int warningDistance, int warningTime);
void setSlot(Player player, int slot, ItemStack itemStack, boolean playerOnly);
void setFieldOfView(Player player, float fov);
void respawn(Player player);
void setVision(Player player, EntityType entityType);
void showDemoScreen(Player player);
void showBlockAction(Player player, Location location, int action, int state);
void showBlockCrack(Player player, int id, Location location, int progress);
void showTileEntityData(Player player, Location location, int action, CompoundTag compoundTag);
void showBannerUpdate(Player player, Location location, DyeColor base, List<Pattern> patterns);
void showTabListHeaderFooter(Player player, String header, String footer);
void resetTabListHeaderFooter(Player player);
void showTitle(Player player, String title, String subtitle, int fadeIn, int stay, int fadeOut);
void sendActionBarMessage(Player player, String message);
void showEquipment(Player player, LivingEntity entity, EquipmentSlot equipmentSlot, ItemStack itemStack);
void resetEquipment(Player player, LivingEntity entity);
void openBook(Player player, EquipmentSlot hand);
void showHealth(Player player, float health, int food, float saturation);
void resetHealth(Player player);
void showExperience(Player player, float experience, int level);
void resetExperience(Player player);
boolean showSignEditor(Player player, Location location);
void forceSpectate(Player player, Entity entity);
}