/
TravelListenerInstance.java
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/
TravelListenerInstance.java
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package net.aufdemrand.denizen.listeners.core;
import java.util.List;
import net.aufdemrand.denizen.utilities.Utilities;
import net.aufdemrand.denizen.objects.dLocation;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import net.aufdemrand.denizen.listeners.AbstractListener;
import net.aufdemrand.denizen.listeners.core.TravelListenerType.TravelType;
import net.aufdemrand.denizen.objects.aH;
import net.aufdemrand.denizen.objects.aH.ArgumentType;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.npc.NPC;
/**
* This is a listener that listens for a player to travel. There are different
* types of "traveling" this can entail:
*
* <ol>
* <li>
* Distance
* <dd>Number of blocks to travel.</dd>
* </li>
* <li>
* Target
* <dd>A NPC to travel to.</dd>
* </li>
* <li>
* Location
* <dd>A location to travel to</dd>
* </li>
* </ol>
*
* @author Jeebiss
*/
public class TravelListenerInstance extends AbstractListener implements Listener{
public static final String DISTANCE_ARG = "DISTANCE, D";
public static final String TYPE_ARG = "TYPE";
public static final String TARGET_ARG = "TARGET";
public static final String RADIUS_ARG = "RADIUS, R";
private NPC target;
private dLocation endPoint;
private Integer blocksWalked = 0;
private Integer distance = null;
private Integer radius = 2;
private TravelType type;
/**
* This method is called when an instance of the travel listener is created.
* This class will then register with the event handler so we know when the
* player moves so that a determination of whether or not the player has
* reached the goal can be determined.
*/
@Override
public void constructed() {
denizen.getServer().getPluginManager().registerEvents(this, denizen);
}
/**
* This will be called when this travel listener is destroyed. This allows
* the class to unregister with the event handler so that no more events will
* be received.
*/
@Override
public void deconstructed() {
PlayerMoveEvent.getHandlerList().unregister(this);
}
@Override
public void onBuild(List<String> args) {
for (String arg : args) {
if (aH.matchesLocation(arg)){
endPoint = aH.getLocationFrom(arg);
dB.echoDebug("...ending location set");
} else if (aH.matchesValueArg(DISTANCE_ARG, arg, ArgumentType.Integer)) {
distance = aH.getIntegerFrom(arg);
dB.echoDebug("...distance set to: " + distance);
} else if (aH.matchesValueArg(RADIUS_ARG, arg, ArgumentType.Integer)) {
radius = aH.getIntegerFrom(arg);
dB.echoDebug("...radius set to: " + radius);
} else if (aH.matchesValueArg(TYPE_ARG, arg, ArgumentType.Custom)) {
try {
type = TravelType.valueOf(aH.getStringFrom(arg).toUpperCase());
dB.echoDebug("...set TYPE to: " + aH.getStringFrom(arg));
} catch (Exception e) {e.printStackTrace();}
} else if (aH.matchesValueArg(TARGET_ARG, arg, ArgumentType.LivingEntity)) {
if ((CitizensAPI.getNPCRegistry().getNPC(aH.getLivingEntityFrom(arg)) != null &&
CitizensAPI.getNPCRegistry().isNPC(aH.getLivingEntityFrom(arg)))){
target = CitizensAPI.getNPCRegistry().getNPC(aH.getLivingEntityFrom(arg));
dB.echoDebug("...NPC set to: " + target.getId());
}
}
}
//
// Check for mandatory arguments.
//
if (type == null) {
dB.echoError("Missing TYPE argument! Valid: DISTANCE, TOLOCATION, TONPC");
cancel();
}
}
@Override
public void onCancel() {
// nothing to do here
}
@Override
public void onFinish() {
// nothing to do here
}
@Override
public void onLoad() {
type = TravelType.valueOf((String) get("Type"));
distance = (Integer) get("Distance");
blocksWalked = (Integer) get("Blocks Walked");
endPoint = dLocation.valueOf((String) get("End Location"));
}
@Override
public void onSave() {
store("Type", type.name());
store("Distance", distance);
store("Radius", radius);
store("Blocks Walked", blocksWalked);
store("End Location", endPoint.identify());
}
@Override
public String report() {
if (type == TravelType.DISTANCE){
return player.getName() + "has traveled " + blocksWalked + " blocks out of " + distance;
} else if (type == TravelType.TOLOCATION) {
return player.getName() + " is traveling to " + endPoint;
} else if (type == TravelType.TONPC) {
return player.getName() + " is traveling to NPC " + target.getId();
}
return "Failed to create detailed report";
}
/**
* This method will be called every time a player moves in the game. It's
* used to determine if a player has satisfied a certain travel goal.
*
* @param event The player movement event.
*/
@EventHandler
public void walking(PlayerMoveEvent event) {
if (!(event.getPlayer() == player)) return;
if (type == TravelType.DISTANCE){
if (!event.getTo().getBlock().equals(event.getFrom().getBlock())) {
blocksWalked++;
dB.echoDebug("..player moved a block");
check();
}
} else if (type == TravelType.TOLOCATION) {
if (!player.getPlayerEntity().getLocation().getWorld().equals(endPoint.getWorld())) return;
//if (player.getLocation().distance(endPoint) <= radius) {
if (Utilities.checkLocation(player.getPlayerEntity(), endPoint, radius)) {
dB.echoDebug("...player reached location");
finish();
}
} else if (type == TravelType.TONPC) {
//if (player.getLocation().distance(target.getBukkitEntity().getLocation()) <= radius) {
if (Utilities.checkLocation(player.getPlayerEntity(), target.getBukkitEntity().getLocation(), radius)) {
dB.echoDebug("...player reached NPC");
finish();
}
}
}
private void check() {
if (blocksWalked >= distance) {
finish();
}
}
}