/
JobsCommand.java
113 lines (95 loc) · 3.66 KB
/
JobsCommand.java
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package com.denizenscript.depenizen.bukkit.commands.jobs;
import com.denizenscript.denizencore.objects.Argument;
import com.gamingmesh.jobs.Jobs;
import com.gamingmesh.jobs.container.JobsPlayer;
import com.denizenscript.denizen.utilities.Utilities;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import com.denizenscript.depenizen.bukkit.objects.jobs.JobsJobTag;
public class JobsCommand extends AbstractCommand {
public JobsCommand() {
setName("jobs");
setSyntax("jobs [promote/demote/join/quit] [<job>] (<#>)");
setRequiredArguments(2, 3);
}
// <--[command]
// @Name Jobs
// @Syntax jobs [promote/demote/join/quit] [<job>] (<#>)
// @Group Depenizen
// @Plugin Depenizen, Jobs
// @Required 2
// @Maximum 3
// @Short Modifies the specified job of a player.
//
// @Description
// This allows you to promote or demote a player's job level. This also allows you
// to force a player to join or quit a job.
//
// @Tags
// <PlayerTag.job[<job>]>
// <PlayerTag.current_jobs>
//
// @Usage
// Use to promote a player.
// - jobs promote Woodcutter
//
// @Usage
// Use to demote a player multiple times.
// - jobs demote Builder 3
//
// @Usage
// Use to make a different player join a job.
// - jobs join Worker player:<[player]>
//
// -->
private enum Action {PROMOTE, DEMOTE, JOIN, QUIT}
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
for (Argument arg : scriptEntry.getProcessedArgs()) {
if (!scriptEntry.hasObject("action")
&& arg.matchesEnum(Action.values())) {
scriptEntry.addObject("action", Action.valueOf(arg.getValue().toUpperCase()));
}
else if (!scriptEntry.hasObject("job")
&& arg.matchesArgumentType(JobsJobTag.class)) {
scriptEntry.addObject("job", JobsJobTag.valueOf(arg.getValue()));
}
else if (!scriptEntry.hasObject("number")
&& arg.matchesInteger()) {
scriptEntry.addObject("number", new ElementTag(arg.getValue()));
}
}
if (!scriptEntry.hasObject("action")) {
throw new InvalidArgumentsException("Must specify an action!");
}
if (!scriptEntry.hasObject("job")) {
throw new InvalidArgumentsException("Must specify a job!");
}
if (!Utilities.entryHasPlayer(scriptEntry)) {
throw new InvalidArgumentsException("Must have a player attached to the queue.");
}
}
@Override
public void execute(ScriptEntry scriptEntry) {
Action action = (Action) scriptEntry.getObject("action");
JobsJobTag job = scriptEntry.getObjectTag("job");
int number = (scriptEntry.hasObject("number") ? scriptEntry.getElement("number").asInt() : 0);
JobsPlayer player = Jobs.getPlayerManager().getJobsPlayer(Utilities.getEntryPlayer(scriptEntry).getName());
switch (action) {
case PROMOTE:
player.promoteJob(job.getJob(), number);
break;
case DEMOTE:
player.demoteJob(job.getJob(), number);
break;
case JOIN:
player.joinJob(job.getJob());
break;
case QUIT:
player.leaveJob(job.getJob());
break;
}
}
}