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Sprite artifacts in widescreen areas in Mario All Stars #72

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UnluckySpade7 opened this issue Feb 20, 2021 · 1 comment
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Sprite artifacts in widescreen areas in Mario All Stars #72

UnluckySpade7 opened this issue Feb 20, 2021 · 1 comment

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@UnluckySpade7
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UnluckySpade7 commented Feb 20, 2021

As the title says, sprite artifacts appear in the widescreen areas when enabled, this is especially noticeable in Super Mario Bros 2.

I've tried all ignore window settings but they're still providing the same output

Screenshots:

Marioallstars1

Marioallstars2

Marioallstars3

I'm using the beta 10.4 build.

@DerKoun
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DerKoun commented Feb 20, 2021

Most games need patches (ROM-hacks) to fully support widescreen. Else they will show varying degrees of garbage.
If you use the standalone version of bsnes-hd, I recommend making a setting override file to disable widescreen for this ROM.

I'll close this issue. But feel free to further discuss the issue here.

@DerKoun DerKoun closed this as completed Feb 20, 2021
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