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Cannot properly read assets with external ".resource" file in a bundle #91
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The .resource file contains only raw data that is used by the .assets file. |
But what about importing? Can it be supported? I need importing more, and extracting is already supported by other applications like Unity Studio... |
It can be done manually as described in this old post : https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195 |
Thanks. So just to confirm, I need to build my own AssetBundle, switch the .resource file and edit the .assets file to match? |
Just tried and succeeded. Thanks a lot! |
Sorry for bumping an old thread. The page with the linked post has been deleted. I tried looking for the archived version of the page, but it has never even been archived. Can you please explain how to edit such audio files here again? |
Thanks! |
@RingyRing UABE 3.0 also can import resources through View Data - right click on the resource field. |
@SeriousCache If I use your new method, how will the steps in @jack980517 's instructions change? |
I have an asset bundle that contains an assets file and a ".resource" file. UABE can only see the info/metadata, but not the audio file itself (which is in the ".resource" file). Selecting "CAB-xxx.resource" in the drop-down menu would cause the program to say that it's not a valid assets file.
The file in question has been uploaded here:
https://mega.nz/#!skJW0IrR!1901uAG4fhLvxvwMCP3-8L--Rw6VokM7A0zy4tWXbI0
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