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generateBlueprintProcess.js
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generateBlueprintProcess.js
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const BaseManager = require("./baseManager");
const PROCESS = {
RUNNING: 0,
FAILURE: 1,
SUCCESS: 2
};
function process (self) {
const room = Game.rooms[self.room];
if(room == undefined)
{
return PROCESS.FAILURE;
}
if(room.controller == undefined)
{
//Side rooms
return PROCESS.FAILURE;
}
if(!room.controller.my)
{
//Unowned rooms
return PROCESS.FAILURE;
}
const baseManager = new BaseManager();
const mainBaseName = getMainBaseName();
const isMainBase = mainBaseName == room.name;
const result = baseManager.assignBase(room.name, isMainBase);
return result ? PROCESS.SUCCESS : PROCESS.FAILURE;
}
function getMainBaseName()
{
if(Memory.global == undefined)
{
Memory.global = {};
}
if(Memory.global.mainBase == undefined)
{
let firstRoomFound = null;
for(const roomKey in Game.rooms)
{
firstRoomFound = Game.rooms[roomKey];
break;
}
Memory.global = {
mainBase: firstRoomFound.name
}
}
return Memory.global.mainBase;
}
module.exports = process;