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BMGlyph.cs
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BMGlyph.cs
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using System;
using System.Collections.Generic;
[Serializable]
public class BMGlyph
{
public int GetKerning(int previousChar)
{
if (this.kerning != null && previousChar != 0)
{
int i = 0;
int count = this.kerning.Count;
while (i < count)
{
if (this.kerning[i] == previousChar)
{
return this.kerning[i + 1];
}
i += 2;
}
}
return 0;
}
public void SetKerning(int previousChar, int amount)
{
if (this.kerning == null)
{
this.kerning = new List<int>();
}
for (int i = 0; i < this.kerning.Count; i += 2)
{
if (this.kerning[i] == previousChar)
{
this.kerning[i + 1] = amount;
return;
}
}
this.kerning.Add(previousChar);
this.kerning.Add(amount);
}
public void Trim(int xMin, int yMin, int xMax, int yMax)
{
int num = this.x + this.width;
int num2 = this.y + this.height;
if (this.x < xMin)
{
int num3 = xMin - this.x;
this.x += num3;
this.width -= num3;
this.offsetX += num3;
}
if (this.y < yMin)
{
int num4 = yMin - this.y;
this.y += num4;
this.height -= num4;
this.offsetY += num4;
}
if (num > xMax)
{
this.width -= num - xMax;
}
if (num2 > yMax)
{
this.height -= num2 - yMax;
}
}
public int index;
public int x;
public int y;
public int width;
public int height;
public int offsetX;
public int offsetY;
public int advance;
public int channel;
public List<int> kerning;
}