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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
project(rayGJK C)
set(CMAKE_C_STANDARD 99)
set(OpenGL_GL_PREFERENCE GLVND)
set(CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_LIST_DIR}/lib/)
include(FetchContent)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG master
SOURCE_DIR "${CMAKE_CURRENT_LIST_DIR}/external/raylib_src"
BINARY_DIR "${CMAKE_CURRENT_LIST_DIR}/external/raylib_build")
FetchContent_MakeAvailable(raylib)
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.c") # Define PROJECT_SOURCES as a list of all source files
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/include/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
# Declaring our executable
add_executable(${PROJECT_NAME} include/main.h src/main.c src/gjk.c src/shape.c)
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/lib/)
target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
# Setting ASSETS_PATH
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable