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Unnamed gaming keyboard.yaml
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Unnamed gaming keyboard.yaml
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units:
choc_cutout_width: 14
choc_cutout_height: choc_cutout_width
choc_keycap_cornerradius: 2
promicro_width: 18
promicro_height: 38
promicro_bottom_offset: 3
# Offset from top-right / top-left of the MCU
batterypin_offsetx: -5
batterypin_offsety: -2
mcuarea_width: promicro_width
mcuarea_height: promicro_height
componentarea_width: mcuarea_width + 1
componentarea_height: mcuarea_height
promicro_outermargin: 0.5
# Configurable values
keyspacingx: cx
keyspacingy: cy
keycap_width: keyspacingx - 0.5
keycap_height: keyspacingy - 0.5
key_outermargin: 1
key_chocsocket_margin: 1
outline_corner_radius: 2
screwhole_radius: 1
resetswitch_margin: 10
reset_power_spacing: 10
componentarea_offsety: 3
points:
zones:
# The main finger keys.
matrix:
key:
padding: keyspacingy
tags:
is_key: true
key_1u: true
key_15u: false
footprints: &key_footprints
choc_hotswap:
type: choc
params:
hotswap: true
reverse: false
keycaps: true
nets:
from: =colrow
to: =column_net
diode:
type: diode
nets:
from: =colrow
to: =row_net
anchor:
shift: [ 0, -5 ]
columns:
pinky:
key:
column_net: P21
ring:
stagger: 0.5 keyspacingy
spread: keyspacingx
key:
column_net: P20
middle:
stagger: -0.4 keyspacingy
spread: keyspacingx
key:
column_net: P19
index:
stagger: 0.1 keyspacingy
spread: keyspacingx
key:
column_net: P18
innermost:
stagger: -0.5
spread: keyspacingx
key:
column_net: P15
rows:
bottom:
row_net: P14
home:
row_net: P4
top:
row_net: P3
topmost:
row_net: P2
thumbfan:
key:
tags.is_key: true
tags.key_1u: true
tags.key_15u: false
footprints: *key_footprints
anchor:
ref: matrix_index_bottom
shift: [0 keyspacingx, -1 keyspacingy]
columns:
near:
rotate: 0
origin: [-0.5 keyspacingx, -0.5 keyspacingy]
key:
column_net: P19
home:
spread: keyspacingx
rotate: -15
origin: [-0.5 keyspacingx, -0.5 keyspacingy]
key:
column_net: P18
far:
spread: keyspacingx
rotate: -15
origin: [-0.5 keyspacingx, -0.5 keyspacingy + 1 ]
key:
rotate: 90
tags.key_1u: false
tags.key_15u: true
column_net: P15
rows:
default:
row_net: P16
componentarea:
anchor:
- ref: matrix_innermost_bottom
affect: x
shift: [ 0.5 keyspacingx + key_chocsocket_margin + 0.5 componentarea_width, 0 ]
- ref: matrix_index_bottom
affect: y
shift: [ 0, -0.5 keyspacingy + 0.5 componentarea_height + componentarea_offsety ]
mcu:
anchor:
ref: componentarea_default_default
shift:
- 0.5 componentarea_width - 0.5 promicro_width - promicro_outermargin
- 0.5 componentarea_height - 0.5 promicro_height
powerswitch:
key:
tags.is_key: false
anchor:
- ref: componentarea_default_default
affect: x
shift: [ 0.5 componentarea_width, 0.5 componentarea_height ]
- ref: mcu_default_default
affect: y
shift: [ 0.5 promicro_width, -0.5 promicro_height + promicro_bottom_offset ]
- shift: [ -3, -5 ]
resetswitch:
anchor:
ref: powerswitch_default_default
shift: [-8, 1]
key:
tags.is_key: false
outlines:
exports:
matrix_outline:
- type: polygon
points:
# We start at the bottom left, and move our way around
- ref: matrix_pinky_bottom
shift: [ -(0.5 keyspacingx + key_outermargin), -(0.5 keyspacingy + key_outermargin)]
- ref: matrix_pinky_bottom
shift: [ 0.5 keyspacingx + key_outermargin, -(0.5 keyspacingy + key_outermargin)]
- ref: matrix_middle_bottom
shift: [ 0.5 keyspacingx + key_outermargin, -(0.5 keyspacingy + key_outermargin)]
affect: x
- ref: matrix_innermost_bottom
shift: [ 0.5 keyspacingx + key_chocsocket_margin, -(0.5 keyspacingy + key_outermargin)]
# Then we move across the top
- ref: matrix_innermost_topmost
shift: [ 0.5 keyspacingx + key_chocsocket_margin, 0.5 keyspacingy + key_outermargin]
- ref: matrix_ring_topmost
shift: [ 0.5 keyspacingx + key_outermargin, 0.5 keyspacingy + key_outermargin]
- ref: matrix_ring_topmost
shift: [ -(0.5 keyspacingx + key_outermargin), 0.5 keyspacingy + key_outermargin]
- ref: matrix_pinky_topmost
shift: [ -(0.5 keyspacingx + key_outermargin), 0.5 keyspacingy + key_outermargin]
thumbfan_outline:
- type: polygon
points:
# Bottom left of left-most thumb
- ref: thumbfan_near_default
shift: [ -(0.5 keyspacingx + key_outermargin), -(0.5 keyspacingy + key_outermargin)]
# Bottom right of left-most thumb
- ref: thumbfan_near_default
shift: [ 0.5 keyspacingx, -(0.5 keyspacingy + key_outermargin)]
- ref: thumbfan_far_default
shift: [ -0.75 keyspacingx, 0.5 keyspacingy]
- ref: thumbfan_far_default
shift: [ -0.75 keyspacingx, -(0.5 keyspacingy + key_outermargin)]
# Then continue on the top
- ref: thumbfan_far_default
shift: [ 0.75 keyspacingx, -(0.5 keyspacingy + key_outermargin)]
- ref: thumbfan_far_default
shift: [ 0.75 keyspacingx, 0.5 keyspacingy]
- ref: thumbfan_home_default
shift: [ -(0.5 keyspacingx + key_outermargin), 0.5 keyspacingy + key_outermargin]
- ref: thumbfan_near_default
shift: [ 0.5 keyspacingx + key_outermargin, 0.5 keyspacingy + key_outermargin]
- ref: thumbfan_near_default
shift: [ -(0.5 keyspacingx + key_outermargin), 0.5 keyspacingy + key_outermargin]
matrix_thumbfan_glue:
- type: polygon
points:
- ref: thumbfan_far_default
shift: [ 0.75 keyspacingx, -(0.5 keyspacingy + key_outermargin) ]
- ref: thumbfan_far_default
shift: [ 0.75 keyspacingx, (0.5 keyspacingy + key_outermargin) + 15 ]
- ref: matrix_innermost_bottom
shift: [ 0.5 keyspacingx + key_chocsocket_margin, -(0.5 keyspacingy + key_outermargin)]
affect: y
raw_bottom_wristarea:
- type: polygon
points:
- ref: thumbfan_near_default
affect: x
shift: [ -(0.5 keyspacingx + key_outermargin) - 5, -(0.5 keyspacingy + key_outermargin)]
- ref: thumbfan_near_default
shift: [ -(0.5 keyspacingx + key_outermargin), -(0.5 keyspacingy + key_outermargin)]
- ref: matrix_middle_bottom
affect: y
shift: [ 0, -0.5 keyspacingy]
raw:
add_matrix_outline:
name: matrix_outline
operation: add
add_thumbfan_outline:
name: thumbfan_outline
operation: add
add_matrix_thumbfan_glue:
name: matrix_thumbfan_glue
operation: add
add_wristarea:
name: raw_bottom_wristarea
operation: add
# Right side area for components
componentarea:
- type: rectangle
anchor:
ref: componentarea_default_default
# Rectangle har its origin in bottom left, we need to offset it from the center
shift: [ -0.5 componentarea_width, -0.5 componentarea_height ]
size: [ componentarea_width, componentarea_height ]
componentarea_bottom_glue:
- type: polygon
points:
- ref: componentarea_default_default
shift: [ 0.5 componentarea_width, -0.5 componentarea_height]
- ref: componentarea_default_default
shift: [ 0.5 componentarea_width, -0.5 componentarea_height - 20]
- ref: thumbfan_near_default
- ref: componentarea_default_default
shift: [ -0.5 componentarea_width, -0.5 componentarea_height ]
# Switch holes for mount plate
_switch_cutout:
- type: keys
side: left
size: [ choc_cutout_width, choc_cutout_height ]
bound: false
tags: [is_key]
_screwholes:
# Bottom right
- type: circle
anchor:
- ref: matrix_innermost_bottom
shift: [ -0.5 keyspacingx, 0.5 keyspacingy]
radius: screwhole_radius
# Top right
- type: circle
anchor:
- ref: matrix_index_topmost
shift: [ 0.5 keyspacingx, -0.5 keyspacingy]
radius: screwhole_radius
# Top left
- type: circle
anchor:
- ref: matrix_ring_topmost
shift: [ -0.5 keyspacingx, -0.5 keyspacingy]
radius: screwhole_radius
# Bottom left
- type: circle
anchor:
- ref: matrix_pinky_bottom
shift: [ 0.5 keyspacingx, 0.5 keyspacingy]
radius: screwhole_radius
# Outline of keycaps. Only meant for visualization.
keycaps:
main:
type: keys
side: left
size: [ keyspacingx - 0.5, keyspacingy - 0.5 ]
bound: false
corner: choc_keycap_cornerradius
tags: [key_1u]
main2:
type: keys
side: left
size: [ 1.5 keyspacingx - 0.5, keyspacingy - 0.5 ]
bound: false
corner: choc_keycap_cornerradius
tags: [key_15u]
plate_nofillet_nocutouts:
main:
name: raw
plate_nocutouts:
- type: outline
name: plate_nofillet_nocutouts
fillet: outline_corner_radius
plate:
main:
name: plate_nocutouts
cut_out_switches:
name: _switch_cutout
operation: subtract
cut_out_screwholes:
name: _screwholes
operation: subtract
bottom_nofillet:
main:
name: raw
add_component_area:
name: componentarea
operation: add
add_componentarea_bottom_glue:
name: componentarea_bottom_glue
operation: add
bottom:
main:
name: bottom_nofillet
fillet: outline_corner_radius
cut_out_screwholes:
name: _screwholes
operation: subtract
pcbs:
top_plate:
outlines:
edge:
outline: plate
layer: Edge.Cuts
board:
outlines:
edge:
outline: bottom
layer: Edge.Cuts
footprints:
mcu:
type: promicro
params:
orientation: down
anchor:
ref: mcu_default_default
rotate: -90
resetswitch:
type: button
anchor:
ref: resetswitch_default_default
params:
side: F
nets:
from: RST
to: GND
slider:
type: slider
anchor:
ref: powerswitch_default_default
rotate: -90
params:
side: F
nets:
from: GND
to: Bminus
cases:
plate_case:
- type: outline # default option
name: plate
extrude: 1.2
operation: add