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Option to scan AudioUnits and other plugins #18

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Janne-M opened this issue Aug 12, 2022 · 2 comments
Open

Option to scan AudioUnits and other plugins #18

Janne-M opened this issue Aug 12, 2022 · 2 comments

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@Janne-M
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Janne-M commented Aug 12, 2022

As a user of hundreds of plugins to Logic Pro I would need to know what plugins are native Apple Silicon and who are not.
I found that dropping a .component or .vst3 file on Silicons window will tell if its native or not. But there isn't a way to get Silicon to parse this folders automatically.
So two suggestions:

  1. add a checkbox to scan "Audio plugin" in the main window. Easy for the end user.
  2. and/or, add support for dropping more than one file/directory on to the main window. And presenting the result in the same way as a normal scan. Less intuitive, but could probably be useful for other types of plugin also (Final cut?)
@macmade
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macmade commented Aug 13, 2022

Can you share one of these plugin here so I can test?

@Janne-M
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Janne-M commented Aug 15, 2022

I made some changes in the project and got it to work. It basically already does if you remove the check for .app extension in the findApps(in:) method. It will then display any files that have an executable architecture, like plugins and other code resources.
But you have to to a full scan of the drives and it will find basically anything that could be an issue.
It's quite a bit of information so I added support for dropping a folder on the main window so it was easier to select what I wanted to scan.
The audio plugin reside under Library/Audio/Plug-ins, and then you various different folders for different standards. Components being the macOS AudioUnit standard.
If you don't have anything there, I think you can find some here: https://www.audiopluginsforfree.com/mac/audiounit/
Though I'm not sure if anything on that is M1 native yet.

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