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UnityAppMacOS.cpp
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UnityAppMacOS.cpp
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/* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "UnityGraphicsEmulator.h"
#include "UnityAppBase.h"
#include "IUnityInterface.h"
#include "Errors.h"
class UnityAppMacOS : public UnityAppBase
{
public:
UnityAppMacOS()
{
m_DeviceType = Diligent::DeviceType::OpenGL;
}
virtual void Initialize(void* view)override final
{
if (view != nullptr)
{
UNSUPPORTED("This app does not support Vulkan");
}
InitGraphics(nullptr, 0/*Unused*/, 0/*Unused*/);
InitScene();
}
};
NativeAppBase* CreateApplication()
{
return new UnityAppMacOS();
}
// The function must be defined in the plugin
extern void *LoadPluginFunction(const char *name);
void* UnityAppBase::LoadPluginFunction(const char* FunctionName)
{
return ::LoadPluginFunction(FunctionName);
}
extern "C"
{
void __attribute__((visibility("default"))) UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces);
void __attribute__((visibility("default"))) UNITY_INTERFACE_API UnityPluginUnload();
UnityRenderingEvent __attribute__((visibility("default"))) UNITY_INTERFACE_API GetRenderEventFunc();
}
bool UnityAppBase::LoadPlugin()
{
// Linux automagically sets function pointers
this->UnityPluginLoad = ::UnityPluginLoad;
this->UnityPluginUnload = ::UnityPluginUnload;
this->GetRenderEventFunc = ::GetRenderEventFunc;
return true;
}
void UnityAppBase::UnloadPlugin()
{
m_GraphicsEmulator->InvokeDeviceEventCallback(kUnityGfxDeviceEventShutdown);
UnityPluginUnload();
}