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Build Asteroids on Linux and macOS #100
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This app was originally a Windows application and it would require some effort to make it cross-platform.
There are command line options for capturing golden images and it may not be very difficult to add options to capture timings as well. |
Ok, great, that works for me, thank you for the info! |
@kvark I can add some command line options to render the given number of frames, capture GPU/CPU times and output them to a file. This will not be too much work. Will it be useful? |
It does sound useful, yes. |
OK, will add it soon |
The README says this about performance:
I'd like to check how things are on macOS, but it turns out that the benchmark project (Asteroids) is only enabled on Windows. Can this be relaxed, given that it supports the Vulkan backend?
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