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UiManager.cs
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UiManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UiManager : MonoBehaviour {
public static UiManager instance = null;
[SerializeField] Text hspointsText;
[SerializeField] Text levelText;
[SerializeField] Text maxRoundsText;
[SerializeField] Text coinsText;
[SerializeField] Text ballText;
private int coins;
// Use this for initialization
void Start () {
if (instance == null){
instance = this;
}else if (instance !=this){
Destroy(gameObject);
}
//GameManager.toNextTurn += MakeUpdates;
MakeUpdates();
}
public void MakeUpdates(){
//Debug.Log("Make Updates");
UpdateCoinsText();
UpdateBallsText();
UpdateLevelText();
UpdateMaxRoundsText();
SetHighScore();
UpdateHighScore();
}
void UpdateHighScore() {
if (hspointsText == null){
return;
}else{
hspointsText.text = SaveManager.instance.f1.ToString();
}
}
void SetHighScore(){
if (GameManager.instance == null){
return;
}else{
int levelnow = GameManager.instance.level - 1;
SaveManager.instance.SetHighScore(levelnow);
}
}
void UpdateLevelText(){
if (levelText == null){
Debug.Log("null level text");
return;
}else{
levelText.text = GameManager.instance.level.ToString();
}
}
void UpdateMaxRoundsText(){
if (maxRoundsText == null){
return;
}else{
maxRoundsText.text = GameManager.instance.maxRoundsForLevel.ToString();
}
}
public void UpdateCoinsText (){
if (coinsText == null){
return;
}else{
coinsText.text = SaveManager.instance.f2.ToString ();
}
}
void UpdateBallsText(){
if (ballText == null){
return;
}else{
int i = BallShooter.instance.balls;
ballText.text = i.ToString();
}
}
}