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Added sv_norecoil, sv_noreload, and sv_nooverheat cheats
- sv_norecoil really just prevents the waittime between firing bullets - sv_noreload gives you infinite ammo (so you don't have to keep spamming 'give all' in the console) - sv_nooverheat prevents your weapon from being overheated. These all see a bit buggy but they work. Firing rockets with sv_norecoil enabled will make for some interesing game behavior. There's too many entities for the engine to handle and I haven't figured out how to increase the entity limit. Same will happen with any automatic weapon (the gattling cannon especially). I have changed the entity spawning code to thwart the crashing but it doesn't work well (things like doors disappear or don't work right once you fire 3000 rockets).
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Justin Crawford
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Justin Crawford
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Apr 2, 2014
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