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Godot Collision Detection Demos

Currently, this demonstrates two kinds of player nodes:

  1. Area2D and manual position changes, the naive approach that will "teleport" the player to the destination, clipping through walls;
  2. KineticBody2D and move_and_collide to make the physics engine calculate collisions from the current position up to the destination.

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License

Public domain. See the LICENSE file.

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Area2D an KinematicBody2D based collision demonstrations

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