/
mt.txt
378 lines (378 loc) · 12.9 KB
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mt.txt
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fx\materials\holograms\silverhand_props_overlay.mt
fx\quest\q116\mikoshi_fullscr_transition.mt
fx\shaders\alphablend_glass.mt
fx\shaders\alpha_control_refraction.mt
fx\shaders\animated_decal.mt
fx\shaders\beam_particles.mt
fx\shaders\big_screen_glitch.mt
fx\shaders\blackbodyradiation.mt
fx\shaders\blackbody_simple.mt
fx\shaders\blood_transparent.mt
fx\shaders\braindance_fog.mt
fx\shaders\braindance_particle_thermal.mt
fx\shaders\cloak.mt
fx\shaders\cybermask_fullscreen.mt
fx\shaders\cybermask_fullscreen_v2.mt
fx\shaders\cyberspace_pixelsort_stencil.mt
fx\shaders\cyberspace_pixelsort_stencil_0.mt
fx\shaders\cyberware_animation.mt
fx\shaders\damage_indicator.mt
fx\shaders\device_diode.mt
fx\shaders\device_diode_multi_state.mt
fx\shaders\diode_pavements.mt
fx\shaders\drugged_sobel.mt
fx\shaders\emissive_basic_transparent.mt
fx\shaders\fog_laser.mt
fx\shaders\hologram.mt
fx\shaders\hologram_two_sided.mt
fx\shaders\holo_projections.mt
fx\shaders\hud_focus_mode_scanline.mt
fx\shaders\hud_markers_notxaa.mt
fx\shaders\hud_markers_transparent.mt
fx\shaders\hud_markers_vision.mt
fx\shaders\hud_ui_dot.mt
fx\shaders\hud_vision_pass.mt
fx\shaders\johnny_effect.mt
fx\shaders\johnny_glitch.mt
fx\shaders\metal_base_alpha_animated.mt
fx\shaders\metal_base_atlas_animation.mt
fx\shaders\metal_base_blackbody.mt
fx\shaders\metal_base_glitter.mt
fx\shaders\multilayer_alpha_animated.mt
fx\shaders\neon_tubes.mt
fx\shaders\noctovision_mode.mt
fx\shaders\optical_camouflage.mt
fx\shaders\parallaxscreen.mt
fx\shaders\parallaxscreen_transparent.mt
fx\shaders\parallaxscreen_transparent_ui.mt
fx\shaders\parallax_bink.mt
fx\shaders\particles_generic_expanded.mt
fx\shaders\particles_hologram.mt
fx\shaders\pointcloud_source_mesh.mt
fx\shaders\postprocess.mt
fx\shaders\postprocess_notxaa.mt
fx\shaders\q104_emp_blackout_fullscreen.mt
fx\shaders\radial_blur.mt
fx\shaders\reflex_buster.mt
fx\shaders\refraction.mt
fx\shaders\sandevistan_trails.mt
fx\shaders\scan_fog.mt
fx\shaders\screens.mt
fx\shaders\screen_artifacts.mt
fx\shaders\screen_artifacts_vision.mt
fx\shaders\screen_black.mt
fx\shaders\screen_fast_travel_glitch.mt
fx\shaders\screen_glitch.mt
fx\shaders\screen_glitch_notxaa.mt
fx\shaders\screen_glitch_vision.mt
fx\shaders\signages.mt
fx\shaders\signages_transparent_no_txaa.mt
fx\shaders\silverhand_proxy.mt
fx\shaders\simple_additive_ui.mt
fx\shaders\simple_emissive_decals.mt
fx\shaders\simple_fresnel.mt
fx\shaders\simple_refraction.mt
fx\shaders\sound_clue.mt
fx\shaders\television_ad.mt
fx\shaders\triplanar_projection.mt
fx\shaders\water_plane.mt
fx\shaders\zoom.mt
fx\_shaders\alt_halo.mt
fx\_shaders\balckbodyradiation_v2.mt
fx\_shaders\blackbodyradiation_distant.mt
fx\_shaders\blackbodyradiation_notxaa.mt
fx\_shaders\blackwall_blendable.mt
fx\_shaders\blackwall_blendable_eye.mt
fx\_shaders\blackwall_blendable_eye_gradient.mt
fx\_shaders\blackwall_blendable_eye_wet.mt
fx\_shaders\blackwall_blendable_glass.mt
fx\_shaders\blackwall_blendable_hair.mt
fx\_shaders\blackwall_blendable_mesh_decal.mt
fx\_shaders\blackwall_blendable_mesh_decal_gradient.mt
fx\_shaders\blackwall_blendable_metal_base.mt
fx\_shaders\blackwall_blendable_skin.mt
fx\_shaders\blackwall_dynamic.mt
fx\_shaders\blackwall_horizon.mt
fx\_shaders\blackwall_horizon_core.mt
fx\_shaders\blackwall_horizon_cover.mt
fx\_shaders\blackwall_voxelize.mt
fx\_shaders\blood_metal_base.mt
fx\_shaders\caustics.mt
fx\_shaders\character_kerenzikov.mt
fx\_shaders\character_sandevistan.mt
fx\_shaders\cloak_multilayered_forward.mt
fx\_shaders\cloak_v2.mt
fx\_shaders\crystal_dome.mt
fx\_shaders\crystal_dome_opaque.mt
fx\_shaders\crystal_dome_opaque_backface.mt
fx\_shaders\cyberspace_gradient.mt
fx\_shaders\cyberspace_teleport_glitch.mt
fx\_shaders\decal_caustics.mt
fx\_shaders\decal_glitch.mt
fx\_shaders\decal_glitch_emissive.mt
fx\_shaders\depth_based_sobel.mt
fx\_shaders\diode_pavements_ui.mt
fx\_shaders\dirt_animated_masked.mt
fx\_shaders\e3_prototype_mask.mt
fx\_shaders\fake_flare.mt
fx\_shaders\fake_flare_simple.mt
fx\_shaders\fake_lens_flare.mt
fx\_shaders\fake_lens_flare_debug.mt
fx\_shaders\flat_fog_masked.mt
fx\_shaders\flat_fog_masked_notxaa.mt
fx\_shaders\highlight_blocker.mt
fx\_shaders\hologram_proxy.mt
fx\_shaders\hologram_v2.mt
fx\_shaders\hologram_v2_screenspace_vfx.mt
fx\_shaders\hologram_v2_screenspace_vfx_no_depth.mt
fx\_shaders\holo_mask.mt
fx\_shaders\invisible.mt
fx\_shaders\lightning_plasma.mt
fx\_shaders\light_gradients.mt
fx\_shaders\low_health.mt
fx\_shaders\mesh_decal__blackbody.mt
fx\_shaders\metal_base_scrolling.mt
fx\_shaders\multilayer_blackbody_inject.mt
fx\_shaders\nanowire_string.mt
fx\_shaders\nanowire_string_spline_deformed.mt
fx\_shaders\oda_helm.mt
fx\_shaders\particle_noise3d.mt
fx\_shaders\q305_core_flares.mt
fx\_shaders\rift_noise.mt
fx\_shaders\sandevistan_multilayer.mt
fx\_shaders\screen_wave.mt
fx\_shaders\sharp_refraction.mt
fx\_shaders\simple_fog.mt
fx\_shaders\simple_refraction_mask.mt
fx\_shaders\sound_waves.mt
fx\_shaders\transparent_blood.mt
fx\_shaders\transparent_flowmap.mt
fx\_shaders\transparent_liquid_notxaa.mt
fx\_shaders\world_to_screen_glitch.mt
materials\3d_map_cubes.mt
materials\3d_map_solid.mt
materials\3d_map_terrain.mt
materials\animated_ceiling.mt
materials\beyondblackwall.mt
materials\beyondblackwall_chars.mt
materials\beyondblackwall_sky.mt
materials\beyondblackwall_sky_raymarch.mt
materials\blackwall.mt
materials\blood_puddle_decal.mt
materials\cable.mt
materials\circuit_wires.mt
materials\cloth_mov.mt
materials\cloth_mov_multilayered.mt
materials\cloth_tarps.mt
materials\cloth_tarps_no_vat.mt
materials\cloth_tarps_pbr.mt
materials\cloth_tarps_pbr_no_vat.mt
materials\cloth_wind.mt
materials\cloth_wind_proxy.mt
materials\cyberparticles_base.mt
materials\cyberparticles_blackwall.mt
materials\cyberparticles_blackwall_touch.mt
materials\cyberparticles_braindance.mt
materials\cyberparticles_dynamic.mt
materials\cyberparticles_platform.mt
materials\decal_emissive_color.mt
materials\decal_emissive_only.mt
materials\decal_forward.mt
materials\decal_gradientmap_recolor.mt
materials\decal_gradientmap_recolor_emissive.mt
materials\decal_normal_roughness.mt
materials\decal_normal_roughness_metalness.mt
materials\decal_normal_roughness_metalness_2.mt
materials\decal_parallax.mt
materials\decal_puddle.mt
materials\decal_roughness.mt
materials\decal_roughness_only.mt
materials\decal_terrain_projected.mt
materials\decal_tintable.mt
materials\diode_sign.mt
materials\dust_global.mt
materials\earth_globe.mt
materials\earth_globe_atmosphere.mt
materials\earth_globe_lights.mt
materials\emissive_control.mt
materials\eye.mt
materials\eye_blendable.mt
materials\eye_gradient.mt
materials\eye_morph.mt
materials\eye_shadow.mt
materials\eye_shadow_blendable.mt
materials\fake_occluder.mt
materials\fillable_fluid.mt
materials\fillable_fluid_vertex.mt
materials\flat_tire_multilayered.mt
materials\fluid_mov.mt
materials\frosted_glass.mt
materials\frosted_glass_curtain.mt
materials\fur_shell.mt
materials\glass.mt
materials\glass_blendable.mt
materials\glass_cracked_edge.mt
materials\glass_deferred.mt
materials\glass_onesided.mt
materials\glass_scope.mt
materials\glass_window_rain.mt
materials\hair.mt
materials\hair_blendable.mt
materials\hair_cyberspace.mt
materials\hair_hideable.mt
materials\hair_proxy.mt
materials\ice_fluid_mov.mt
materials\ice_ver_mov_translucent.mt
materials\lights_interactive.mt
materials\loot_drop_highlight.mt
materials\mesh_decal.mt
materials\mesh_decal_blendable.mt
materials\mesh_decal_double_diffuse.mt
materials\mesh_decal_emissive.mt
materials\mesh_decal_emissive_subsurface.mt
materials\mesh_decal_gradientmap_recolor.mt
materials\mesh_decal_gradientmap_recolor_2.mt
materials\mesh_decal_gradientmap_recolor_blendable.mt
materials\mesh_decal_gradientmap_recolor_emissive.mt
materials\mesh_decal_morph.mt
materials\mesh_decal_multitinted.mt
materials\mesh_decal_parallax.mt
materials\mesh_decal_particles.mt
materials\mesh_decal_revealed.mt
materials\mesh_decal_wet_character.mt
materials\metal_base_bink.mt
materials\metal_base_det.mt
materials\metal_base_det_dithered.mt
materials\metal_base_dithered.mt
materials\metal_base_gradientmap_recolor.mt
materials\metal_base_parallax.mt
materials\metal_base_trafficlight_proxy.mt
materials\metal_base_ui.mt
materials\metal_base_ui_q303.mt
materials\metal_base_vertexcolored.mt
materials\mikoshi_blocks_big.mt
materials\mikoshi_blocks_medium.mt
materials\mikoshi_blocks_small.mt
materials\mikoshi_parallax.mt
materials\mikoshi_prison_cell.mt
materials\multilayered_cable_swing.mt
materials\multilayered_clear_coat.mt
materials\multilayered_terrain.mt
materials\neon_parallax.mt
materials\presimulated_particles.mt
materials\proxy_ad.mt
materials\proxy_crowd.mt
materials\q116_mikoshi_cubes.mt
materials\q116_mikoshi_floor.mt
materials\q202_lake_surface.mt
materials\rain.mt
materials\road_debug_grid.mt
materials\set_stencil_3.mt
materials\silverhand_overlay.mt
materials\silverhand_overlay_blendable.mt
materials\skin.mt
materials\skin_blendable.mt
materials\skin_morph.mt
materials\skybox.mt
materials\somi_glitch.mt
materials\speedtree_3d_v8_billboard.mt
materials\speedtree_3d_v8_onesided.mt
materials\speedtree_3d_v8_onesided_gradient_recolor.mt
materials\speedtree_3d_v8_seams.mt
materials\speedtree_3d_v8_twosided.mt
materials\spidertank_tarp.mt
materials\spline_deformed_metal_base.mt
materials\starfield.mt
materials\terrain_simple.mt
materials\top_down_car_proxy_depth.mt
materials\trail_decal.mt
materials\trail_decal_normal.mt
materials\trail_decal_normal_color.mt
materials\transparent_liquid.mt
materials\underwater_blood.mt
materials\vehicle_destr_blendshape.mt
materials\vehicle_glass.mt
materials\vehicle_glass_flat_twosided.mt
materials\vehicle_glass_onesided.mt
materials\vehicle_glass_proxy.mt
materials\vehicle_lights.mt
materials\vehicle_lights_proxy.mt
materials\vehicle_mesh_decal.mt
materials\ver_mov.mt
materials\ver_mov_glass.mt
materials\ver_mov_multilayered.mt
materials\ver_skinned_mov.mt
materials\ver_skinned_mov_parade.mt
materials\weapon.mt
materials\window_interior_uv.mt
materials\window_parallax_interior.mt
materials\window_parallax_interior_proxy.mt
materials\window_parallax_interior_proxy_buffer.mt
materials\window_very_long_distance.mt
materials\worldspace_grid.mt
engine\materials\bink_simple.mt
engine\materials\cable_strip.mt
engine\materials\debugdraw_bias.mt
engine\materials\debugdraw_diagonal_stripes.mt
engine\materials\debugdraw_wireframe.mt
engine\materials\debugdraw_wireframe_bias.mt
engine\materials\debug_coloring.mt
engine\materials\font.mt
engine\materials\global_water_patch.mt
engine\materials\metal_base_animated_uv.mt
engine\materials\metal_base_blendable.mt
engine\materials\metal_base_fence.mt
engine\materials\metal_base_garment.mt
engine\materials\metal_base_packed.mt
engine\materials\metal_base_proxy.mt
engine\materials\multilayered.mt
engine\materials\multilayered_debug.mt
engine\materials\pbr_simple.mt
engine\materials\shadows_debug.mt
engine\materials\transparent_notxaa_2.mt
engine\materials\ui_default_element.mt
engine\materials\ui_default_nine_slice_element.mt
engine\materials\ui_default_tile_element.mt
engine\materials\ui_effect_blackwall.mt
engine\materials\ui_effect_box_blur.mt
engine\materials\ui_effect_color_correction.mt
engine\materials\ui_effect_color_fill.mt
engine\materials\ui_effect_glitch.mt
engine\materials\ui_effect_inner_glow.mt
engine\materials\ui_effect_light_sweep.mt
engine\materials\ui_effect_linear_wipe.mt
engine\materials\ui_effect_mask.mt
engine\materials\ui_effect_point_cloud.mt
engine\materials\ui_effect_radial_wipe.mt
engine\materials\ui_effect_swipe.mt
engine\materials\ui_element_depth_texture.mt
engine\materials\ui_panel.mt
engine\materials\ui_text_element.mt
engine\materials\debug\hit_proxy.mt
engine\materials\debug\lod_coloring.mt
engine\materials\debug\overdraw.mt
engine\materials\debug\overdraw_seethrough.mt
engine\materials\debug\selection.mt
engine\materials\debug\uv_density.mt
engine\materials\debug\wireframe.mt
engine\materials\internal\editor_mlmask_preview.mt
engine\materials\internal\editor_mltemplate_preview.mt
engine\materials\internal\gi_backface_debug.mt
engine\materials\internal\multilayered_baked.mt
ep1\fx\characters\main_npc\baron\baron_tube_glow.mt
ep1\fx\quest\q305\thunderstorm\q305_thunderstorm.mt
ep1\fx\quest\q305\thunderstorm\q305_thunderstorm_lightning.mt
ep1\fx\shaders\blackwall_objects.mt
ep1\fx\shaders\blackwall_onscreen.mt
ep1\fx\shaders\blackwall_onscreen_assembly.mt
ep1\fx\shaders\blackwall_sky.mt
ep1\fx\shaders\coma.mt
ep1\fx\shaders\cybermask_swap_fullscreen.mt
ep1\fx\shaders\dirty_emissive.mt
ep1\fx\shaders\holographic_waterfall.mt
ep1\fx\shaders\johnny_glitch_trailer.mt
ep1\fx\shaders\lightning_bolts.mt
ep1\fx\shaders\simple_hologram.mt
ep1\fx\shaders\somi_glitch_idle.mt
ep1\fx\shaders\somi_screen_glitch.mt
ep1\fx\shaders\weapon_screen_glitch.mt