Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game's crashing #46

Open
1xerr opened this issue May 10, 2024 · 21 comments
Open

Game's crashing #46

1xerr opened this issue May 10, 2024 · 21 comments

Comments

@1xerr
Copy link

1xerr commented May 10, 2024

Everytime i load into my world with wrath of gods enabled it causes a main engine crash
Here's logs:
[21:07:06.162] [Main Thread/FATAL] [tML]: Main engine crash

Newtonsoft.Json.JsonSerializationException: Error getting value from 'ScreenShakeIntensity' on 'NoxusBoss.Core.Configuration.NoxusBossConfig'.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at NoxusBoss.Common.Utilities.Utilities.GetFromCalamityConfig[T](String propertyName, T defaultValue) in NoxusBoss\Common\Utilities\ConfigUtilities.cs:line 20
at NoxusBoss.Core.Configuration.NoxusBossConfig.get_ScreenShakeIntensity() in NoxusBossConfig.cs:line 50
at lambda_method1085(Closure, Object)
at Newtonsoft.Json.Serialization.ExpressionValueProvider.GetValue(Object target)
--- End of inner exception stack trace ---
at Newtonsoft.Json.Serialization.ExpressionValueProvider.GetValue(Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues(JsonWriter writer, Object value, JsonContainerContract contract, JsonProperty member, JsonProperty property, JsonContract& memberContract, Object& memberValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject(JsonWriter writer, Object value, JsonObjectContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.SerializeInternal(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal(Object value, Type type, JsonSerializer jsonSerializer)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, JsonSerializerSettings settings)
at Terraria.ModLoader.Config.ConfigManager.GeneratePopulatedClone(ModConfig original) in tModLoader\Terraria\ModLoader\Config\ConfigManager.cs:line 409
at Terraria.ModLoader.Config.ConfigManager.AnyModNeedsReloadCheckOnly(List`1& modsWithChangedConfigs) in tModLoader\Terraria\ModLoader\Config\ConfigManager.cs:line 277
at Terraria.Main.PrepareLoadedModsAndConfigsForSingleplayer() in tModLoader\Terraria\Main.TML.cs:line 640
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at NoxusBoss.Content.CustomWorldSeeds.NoxusWorldManager.DrawNoxusSkyDuringWorldGen(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void NoxusBoss.Content.CustomWorldSeeds.NoxusWorldManager::DrawNoxusSkyDuringWorldGen(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at NoxusBoss.Core.Fixes.EternalGardenIntroBackgroundFix.DrawWhite(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void NoxusBoss.Core.Fixes.EternalGardenIntroBackgroundFix::DrawWhite(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Hook<System.Void NoxusBoss.Core.Graphics.SpecificEffectManagers.NamelessDeityTipsOverrideSystem::ChangeStatusText(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()

@1xerr 1xerr changed the title Game's crushing Game's crashing May 10, 2024
@Jebus554
Copy link

That also happened to be 50 minutes ago! Maybe it's happening to everybody?
Screenshot 2024-05-10 120640

@1xerr
Copy link
Author

1xerr commented May 10, 2024

Maybe. But it doesn't get any better.

@Jebus554
Copy link

You think this will be fixed soon? By tomorrow or 2 days tops.

@DominicKarma
Copy link
Owner

Logs contain anything?

@1xerr
Copy link
Author

1xerr commented May 10, 2024

Umm, everything is working again

@1xerr
Copy link
Author

1xerr commented May 10, 2024

Although I didn't change anything

@Jebus554
Copy link

Weird.

@Jebus554
Copy link

nvm still not working for me

@Jebus554
Copy link

These are my logs
Screenshot 2024-05-10 142158

@zApache
Copy link

zApache commented May 10, 2024

just got the same error, any solution?

@Jebus554
Copy link

I haven't found one, I even tried opening the config and changing the "ScreenShakeIntensity" but it won't work, just crashes and gives me that.

@Jebus554
Copy link

Maybe if we find a way to change screen shake intensity in the config without it crashing, then it might work.

@SirYukie
Copy link

you can change the screen shake intensity from the Luminance mod, but it doesnt do anything

@Jebus554
Copy link

I can give it a shot, doesn't WOTG work with Luminance?

@Jebus554
Copy link

Jebus554 commented May 11, 2024

It didnt work.

Does anyone have any other solutions?

@RealVehement
Copy link

RealVehement commented May 11, 2024

Pretty sure the issue is cause the bountiful harvest update dropped, other than that I have no clue why its crashing. Same thing is happening with other calamity extensions, like Infernum.

@Jebus554
Copy link

So the update was today and just messed something up in the mod?

@RealVehement
Copy link

yup thats what im thinkin, ill test it out rn but im quite sure WOTG is the only one out of the several mods

  • Infernum
  • Catalyst
  • Hunt of the old God
    That im using in my run.

if anything helps this is from the Calamity team,

[https://vxtwitter.com/CalamityModTeam/status/1788992889671897530]

@RealVehement
Copy link

RealVehement commented May 11, 2024

I can confirm, all of the mods work now. At least from my experience.

@Jebus554
Copy link

So the team is still fixing the problem?

@Jebus554
Copy link

WAIT, are you saying it's the Calamity mod that is causing some problems to the game? And other mods too?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants