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Game's crashing #46
Comments
Maybe. But it doesn't get any better. |
You think this will be fixed soon? By tomorrow or 2 days tops. |
Logs contain anything? |
Umm, everything is working again |
Although I didn't change anything |
Weird. |
nvm still not working for me |
just got the same error, any solution? |
I haven't found one, I even tried opening the config and changing the "ScreenShakeIntensity" but it won't work, just crashes and gives me that. |
Maybe if we find a way to change screen shake intensity in the config without it crashing, then it might work. |
you can change the screen shake intensity from the Luminance mod, but it doesnt do anything |
I can give it a shot, doesn't WOTG work with Luminance? |
It didnt work. Does anyone have any other solutions? |
Pretty sure the issue is cause the bountiful harvest update dropped, other than that I have no clue why its crashing. Same thing is happening with other calamity extensions, like Infernum. |
So the update was today and just messed something up in the mod? |
yup thats what im thinkin, ill test it out rn but im quite sure WOTG is the only one out of the several mods
if anything helps this is from the Calamity team, [https://vxtwitter.com/CalamityModTeam/status/1788992889671897530] |
I can confirm, all of the mods work now. At least from my experience. |
So the team is still fixing the problem? |
WAIT, are you saying it's the Calamity mod that is causing some problems to the game? And other mods too? |
Everytime i load into my world with wrath of gods enabled it causes a main engine crash
Here's logs:
[21:07:06.162] [Main Thread/FATAL] [tML]: Main engine crash
Newtonsoft.Json.JsonSerializationException: Error getting value from 'ScreenShakeIntensity' on 'NoxusBoss.Core.Configuration.NoxusBossConfig'.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at NoxusBoss.Common.Utilities.Utilities.GetFromCalamityConfig[T](String propertyName, T defaultValue) in NoxusBoss\Common\Utilities\ConfigUtilities.cs:line 20
at NoxusBoss.Core.Configuration.NoxusBossConfig.get_ScreenShakeIntensity() in NoxusBossConfig.cs:line 50
at lambda_method1085(Closure, Object)
at Newtonsoft.Json.Serialization.ExpressionValueProvider.GetValue(Object target)
--- End of inner exception stack trace ---
at Newtonsoft.Json.Serialization.ExpressionValueProvider.GetValue(Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues(JsonWriter writer, Object value, JsonContainerContract contract, JsonProperty member, JsonProperty property, JsonContract& memberContract, Object& memberValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject(JsonWriter writer, Object value, JsonObjectContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.SerializeInternal(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal(Object value, Type type, JsonSerializer jsonSerializer)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, JsonSerializerSettings settings)
at Terraria.ModLoader.Config.ConfigManager.GeneratePopulatedClone(ModConfig original) in tModLoader\Terraria\ModLoader\Config\ConfigManager.cs:line 409
at Terraria.ModLoader.Config.ConfigManager.AnyModNeedsReloadCheckOnly(List`1& modsWithChangedConfigs) in tModLoader\Terraria\ModLoader\Config\ConfigManager.cs:line 277
at Terraria.Main.PrepareLoadedModsAndConfigsForSingleplayer() in tModLoader\Terraria\Main.TML.cs:line 640
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at NoxusBoss.Content.CustomWorldSeeds.NoxusWorldManager.DrawNoxusSkyDuringWorldGen(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void NoxusBoss.Content.CustomWorldSeeds.NoxusWorldManager::DrawNoxusSkyDuringWorldGen(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at NoxusBoss.Core.Fixes.EternalGardenIntroBackgroundFix.DrawWhite(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void NoxusBoss.Core.Fixes.EternalGardenIntroBackgroundFix::DrawWhite(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Hook<System.Void NoxusBoss.Core.Graphics.SpecificEffectManagers.NamelessDeityTipsOverrideSystem::ChangeStatusText(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
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