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Feature suggestion: dependencies #8
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Already added as part of 0.2.0-dev builds with properties |
You set MenuVisible to false right? Does it work when you reopen the menu? |
When I close the menu and reopen it then all custom options disappear. Including the ones where the visibility wasn't toggled. |
I'll take a look |
Will be fixed with 0.2.0-dev.3, I'll also recommend using |
Should be solved now, please let me know if you encounter any other issues. |
I get the following NullReferenceException when opening the GameOptionsMenu, after doing something specific:
After reopening the GameOptionsMenu, the NullReferenceException occurs (It should happen in GetGameOptions(lowestY) Somehow the component/gameObject seems to be null.
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Hi,
having a lot of options can make the options list very long very fast. Therefore dependencies might be useful where we can change an option and depending on that options values we show or hide other options.
I don't need this right now but I'll just leave this as an idea here.
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