/
Engine.cs
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/
Engine.cs
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using System;
using System.Linq;
using System.Reflection;
using System.Threading;
using DotNetHack.Core;
using DotNetHack.Definitions;
using DotNetHack.GUI;
using DotNetHack.Tools;
namespace DotNetHack
{
/// <summary>
/// Engine
/// </summary>
public sealed class Engine
{
/// <summary>
/// Gets or sets the name of the file.
/// </summary>
/// <value>
/// The name of the file.
/// </value>
public string FileName { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="Engine"/> class.
/// </summary>
/// <param name="fileName">Name of the file.</param>
public Engine(string fileName)
{
FileName = fileName;
Package = Package.Load(fileName);
Editor = new Editor(this);
TileFactory = new TileFactory(this);
}
public TileFactory TileFactory { get; }
/// <summary>
/// Gets or sets the editor.
/// </summary>
/// <value>
/// The editor.
/// </value>
public Editor Editor { get; set; }
/// <summary>
/// Gets or sets the package.
/// </summary>
/// <value>
/// The package.
/// </value>
public Package Package { get; set; }
/// <summary>
/// Gets or sets the map.
/// </summary>
/// <value>
/// The map.
/// </value>
public Map Map { get; set; }
/// <summary>
/// Gets or sets the display.
/// </summary>
/// <value>
/// The display.
/// </value>
public Display Display { get; set; } = new Display(Console.WindowWidth - 1, Console.WindowHeight - 1);
/// <summary>
/// Gets or sets the map identifier.
/// </summary>
/// <value>
/// The map identifier.
/// </value>
public string MapId { get; set; } = "M0";
/// <summary>
/// Loads the map.
/// </summary>
/// <param name="mapId">The map identifier.</param>
public void LoadMap(string mapId)
{
MapDef mapDef = Package.Maps[MapId];
Player.Location = mapDef.StartLocation;
Map = new Map(mapDef);
for (var x = 0; x < Map.Width; x++)
{
for (var y = 0; y < Map.Height; y++)
{
for (var z = 0; z < Map.Depth; z++)
{
var tmpLoc = new Location(x, y, z);
var mapTile = mapDef.Get(tmpLoc);
if (mapTile == null) continue;
Map[tmpLoc] = TileFactory.Get(mapTile.TileId);
foreach (var itemId in mapTile.Items)
{
var itemDef = Package.Items[itemId];
Map[tmpLoc].Items.Push(new Item(itemDef));
}
}
}
}
}
/// <summary>
/// Gets or sets the player.
/// </summary>
/// <value>
/// The player.
/// </value>
public Actor Player { get; set; } = new Actor();
/// <summary>
/// Gets or sets a value indicating whether [edit mode].
/// </summary>
/// <value>
/// <c>true</c> if [edit mode]; otherwise, <c>false</c>.
/// </value>
public bool EditMode { get; set; }
/// <summary>
/// Run
/// </summary>
public void Run()
{
ScriptEngine.Compile(this);
LoadMap(MapId);
ThreadPool.QueueUserWorkItem(KeyboardCallback);
while (!_done)
{
DisplayMap();
DisplayPlayer();
Display.Render();
Thread.Sleep(10);
}
}
/// <summary>
/// The keyboard callback for the game engine
/// </summary>
/// <param name="state">The state object for the callback</param>
private void KeyboardCallback(object state)
{
while (!_done)
{
if (EditMode) continue;
var input = Console.ReadKey(true);
var tmpLocation = Player.Location;
switch (input.Key)
{
case ConsoleKey.Escape:
_done = true;
break;
case ConsoleKey.UpArrow:
tmpLocation = Player.Location.Offset(0, -1, 0);
break;
case ConsoleKey.DownArrow:
tmpLocation = Player.Location.Offset(0, 1, 0);
break;
case ConsoleKey.LeftArrow:
tmpLocation = Player.Location.Offset(-1, 0, 0);
break;
case ConsoleKey.RightArrow:
tmpLocation = Player.Location.Offset(1, 0, 0);
break;
case ConsoleKey.F5:
Editor.Open(MapId);
break;
}
if (Map[tmpLocation].IsPassable)
{
Player.Location = tmpLocation;
Map[tmpLocation].Enter(Player);
}
}
}
/// <summary>
/// Displays the player.
/// </summary>
private void DisplayPlayer()
{
Display[Player.Location.X, Player.Location.Y] = new Glyph('@', ConsoleColor.White, ConsoleColor.Black);
}
/// <summary>
/// Displays the map.
/// </summary>
private void DisplayMap()
{
for (var x = 0; x < Map.Width; x++)
{
for (var y = 0; y < Map.Height; y++)
{
var tmp = Map[x, y, 0];
if (tmp != null)
{
if (tmp.Items.Any())
{
var topItem = tmp.Items.Peek();
Display[x, y] = topItem.Glyph;
continue;
}
Display[x, y] = tmp.Glyph;
}
}
}
}
/// <summary>
/// The done boolean
/// </summary>
private bool _done;
}
public abstract class ObjectFactory<TDef, TObj> where TDef : IDef where TObj : class
{
/// <summary>
/// The definitions that this object factory will use to build the objects.
/// </summary>
private readonly IdCollection<TDef> _definitions;
/// <summary>
/// Initializes a new instance of the <see cref="ObjectFactory{TDef, TObj}"/> class.
/// </summary>
/// <param name="engine">The engine.</param>
/// <param name="definitions">The definitions.</param>
protected ObjectFactory(Engine engine, IdCollection<TDef> definitions)
{
_definitions = definitions;
Engine = engine;
}
/// <summary>
/// Gets the engine.
/// </summary>
/// <value>
/// The engine.
/// </value>
public Engine Engine { get; }
/// <summary>
/// Gets the specified object identifier.
/// </summary>
/// <param name="objId">The object identifier.</param>
/// <returns></returns>
/// <exception cref="InvalidOperationException">missing .ctor</exception>
public TObj Get(string objId)
{
var def = _definitions[objId];
var objType = typeof(TObj);
var ctor = objType.GetConstructor(new[] { typeof(TDef) });
if (ctor == null) throw new InvalidOperationException("missing .ctor");
var obj = ctor.Invoke(new object[] { def });
if (def.Events != null)
{
foreach (var e in def.Events)
{
var objEvent = objType.GetEvent(e.Key);
Type tDelegate = objEvent.EventHandlerType;
MethodInfo miHandler = ScriptEngine.ScriptContext.GetType()
.GetMethod(e.Value, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
Delegate d = Delegate.CreateDelegate(tDelegate, ScriptEngine.ScriptContext, miHandler);
MethodInfo addHandler = objEvent.GetAddMethod();
addHandler.Invoke(obj, new object[] {d});
}
}
return obj as TObj;
}
}
/// <summary>
/// The <see cref="TileFactory"/> supports creating tiles on the fly.
/// </summary>
/// <seealso>
/// <cref>DotNetHack.ObjectFactory{DotNetHack.Definitions.TileDef, DotNetHack.Core.Tile}</cref>
/// </seealso>
public sealed class TileFactory : ObjectFactory<TileDef, Tile>
{
/// <summary>
/// Initializes a new instance of the <see cref="TileFactory"/> class.
/// </summary>
/// <param name="engine">The engine.</param>
public TileFactory(Engine engine)
: base(engine, engine.Package.TileSet)
{ }
}
}