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iOS - Xcode build error "There is no XCFramework found at..." #16

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toninkush opened this issue Apr 12, 2022 · 3 comments
Open

iOS - Xcode build error "There is no XCFramework found at..." #16

toninkush opened this issue Apr 12, 2022 · 3 comments

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@toninkush
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Hi there. Great work with the plugin. It works like a charm on Android.

But for iOS, however, I get this error on XCode for all the xcframework folders in the plugin, "There is no XCFramework found at [path to xcframework folder]" I can't build the app at all.

May I know how to solve this issue?

Godot version: 3.3.4

@toninkush
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Manually linking and deleting duplicates solved the above issue but two other errors popped out;

Building for iOS, but the linked and embedded framework 'FIRAnalyticsConnector.framework' was built for iOS + iOS Simulator.

Building for iOS, but the linked and embedded framework 'FirebaseAnalytics.framework' was built for iOS + iOS Simulator.

Appreciate it if you could guide me how to solve this issue.

@rum-n
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rum-n commented Feb 7, 2023

I'm having the same issue, did you manage to solve this?

@dpensky
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dpensky commented Feb 8, 2023

I'm using this plugin with Godot version 3.4.2 and it's working fine.
Try to reinstall.

Edit.: It doesn't work on Godot version 3.5+

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3 participants