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Game SDK claims 'std' does not name a type (Godot 3.2.4 beta 4) #20
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Reproducible on 3.2.3 as well |
Moving this to a separate issue (#22) |
This is a problem with the header files provided by discord. The reason could be that only stdint.h is included. A quick google search said that only cstdint provides the fixed width integer types in the std namespace. An alternative to your fix is to include the cstdint header in the types.h file. |
I'll try to add it to the setup scripts later today, I also confirmed the issue also happens on Windows, so I'll try to add it to the .bat file as well. |
@Drachenfrucht1 I fixed this issue in setup.sh (PR #24) but couldn't figure out how to do it in setup.bat since I'm not experienced with Batch files. |
I'm experiencing errors when trying to compile Godot 3.2.4 with Godotcord on Ubuntu 20.10
This is with a fresh clone of both Godot and Godotcord, after running setup.sh
I built with
scons -j6 platform=x11 target=release_debug use_lto=yes tools=yes
Could this be an issue with Godotcord or with the Game SDK?
Does this compile on Linux for you @Drachenfrucht1?
Specs:
Godot 3.2.4 beta 4
Ubuntu 20.10
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