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[Feature] Mesh animations are not supported in Phaser #57

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Nodragem opened this issue Feb 7, 2018 · 4 comments
Open

[Feature] Mesh animations are not supported in Phaser #57

Nodragem opened this issue Feb 7, 2018 · 4 comments

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@Nodragem
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Nodragem commented Feb 7, 2018

Hello,

I was very excited by the mesh feature in DragonBones, and I had good fun with it in DragonBones Pro.

However, when I imported successfully my animation into Phaser, I got the warning message: "mesh are not suppored in phaser-ce" (I write the message from memory, so might not be accurate).
In practice, the game is running but the mesh animated parts of my DragonBones' animation are not displayed ... :( so sad.

Is there any technology roadblock that prevents implementing the mesh animations in Phaser? or is it actually possible to do but not implemented yet?
If so, any plan to implement it in the near future? or maybe in Phaser 3?

Thank you for your amazing work again.

@Nodragem Nodragem changed the title [Feature] Mesh are not supported in Phaser [Feature] Mesh animations are not supported in Phaser Feb 7, 2018
@doubleclip
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Mesh does not work since the Phaser 2 does not support mesh. We hope Phaser 3 can support it.

@Nodragem
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Nodragem commented Feb 8, 2018

I did some search, and it seems that Creature succeeds to use their mesh feature in Phaser 2:
https://phaser.io/examples/v2/animation/creature-dragon

Maybe they are using a workaround you can use?

@akdcl
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akdcl commented Feb 9, 2018

Phaser-ce no mesh api, the only way to support mesh is to use creature. Phaser 3 support mesh api.
https://github.com/photonstorm/phaser/tree/master/src/gameobjects/mesh

@Nodragem
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Nodragem commented Feb 9, 2018

oh cool :) can't wait for phaser 3 then :D
I think it is going to be released soon, like one week or so.

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