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Upon further testing, I believe that this issue is purely visual, and is most likely caused by only the server calling FireBullet() and not the client. On the server side, the firing position is normal, but the client does not receive EntityFireBullets at all.
To replicate, spawn any bot (npc_drg_testhuman suffices) and watch it shoot. The bullet origin seems to be the eye, instead of the gun it is holding.
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