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Player.as
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Player.as
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package
{
import net.flashpunk.*;
import net.flashpunk.graphics.*;
import net.flashpunk.masks.*;
import net.flashpunk.utils.*;
import flash.display.*;
public class Player extends Entity
{
[Embed(source="images/portal.png")] public static const Gfx: Class;
public var vy: Number = 0;
public var color:uint;
public var controller:Controller;
public var score:int = 0;
public var scoreText:Text;
public function Player (side:int)
{
x = FP.width*0.5 + side*(FP.width*0.5 - 40);
y = FP.height*0.5;
color = (side < 0) ? 0xf17d00 : 0x0270cf;
width = 40;
height = 100;
y -= height*0.5;
initPortal();
if (side > 0) {
controller = new KeyboardController(Key.UP, Key.DOWN);
} else if (Main.singlePlayer) {
controller = new AIController(this);
} else {
controller = new KeyboardController(Key.W, Key.S);
}
scoreText = new Text("0", x - side * (width) - 50, 20, {align: "center", color: 0x0, size: 24, width: 100});
scoreText.relative = false;
addGraphic(scoreText);
}
public function get other ():Player {
var level:Level = world as Level;
return (level.p1 == this) ? level.p2 : level.p1;
}
public override function update (): void
{
scoreText.text = score + "";
vy = 3 * controller.getDirection();
y += vy;
var padding:Number = 6;
if (y < padding) {
y = padding;
vy = 0;
} else if (y + height > FP.height - padding) {
y = FP.height - height - padding;
vy = 0;
}
var level:Level = world as Level;
var ball:Ball = level.ball;
doBounce(ball, x, y);
doBounce(ball, x, y + height);
}
public static function doBounce (ball:Ball, _x:Number, _y:Number):void
{
var dx:Number = ball.x - _x;
var dy:Number = ball.y - _y;
var dzSq:Number = dx*dx + dy*dy;
if (dzSq > ball.r*ball.r) return;
var dz:Number = Math.sqrt(dzSq);
dx /= dz;
dy /= dz;
var overlap:Number = ball.r - dz;
ball.x += dx * overlap;
ball.y += dy * overlap;
var dir:int = (_x > FP.width*0.5) ? 1 : -1;
var dir2:int = (dx < 0) ? 1 : -1;
if (dir != dir2) return;
var speedTowards:Number = -dx*ball.vx - dy*ball.vy;
if (speedTowards < 0) return;
if (Math.abs(dx) < Math.abs(dy)*1.5) {
var speedBefore:Number = Math.sqrt(ball.vx*ball.vx + ball.vy*ball.vy);
ball.vx += dx * speedTowards;
ball.vy += dy * speedTowards;
var speedAfter:Number = Math.sqrt(ball.vx*ball.vx + ball.vy*ball.vy);
ball.vx *= speedBefore / speedAfter;
ball.vy *= speedBefore / speedAfter;
} else {
Audio.play("bounce");
ball.vx += dx * speedTowards * 2.05;
ball.vy += dy * speedTowards * 2.05;
}
}
public function doPortaling (): void
{
var level:Level = world as Level;
var ball:Ball = level.ball;
var y1:Number = y;
var y2:Number = y + height;
if (ball.y >= y1 && ball.y <= y2) {
if ((ball.x < x) != (ball.oldX < x)) {
var dir:int = (other.x < x) ? 1 : -1;
var dir2:int = (ball.vx > 0) ? 1 : -1;
if (dir != dir2) return;
ball.x += other.x - x;
ball.y += other.y - y;
ball.oldX = ball.x;
ball.oldY = ball.y;
ball.vx += dir * 0.5;
Audio.play("portal");
}
}
}
public override function render (): void
{
renderPortal();
}
public var image:Image;
public var buffer:BitmapData;
public var drawMask:BitmapData;
public function initPortal (): void
{
buffer = new BitmapData(width, height, false, 0x0);
image = new Image(buffer);
image.originX = width*0.5;
graphic = image;
drawMask = new BitmapData(width, height, true, 0x0);
var g:Graphics = FP.sprite.graphics;
g.clear();
g.beginFill(0xFFFFFF);
g.drawEllipse(0, 0, width, height);
drawMask.draw(FP.sprite);
}
public function renderPortal (): void
{
var other:Player = this.other;
world.camera.x = other.x - width*0.5;
world.camera.y = other.y;
var level:Level = world as Level;
level.bg.renderTarget = buffer;
level.bg.render();
level.bg.renderTarget = null;
level.ball.renderTarget = buffer;
level.ball.render();
level.ball.renderTarget = null;
world.camera.x = world.camera.y = 0;
image.drawMask = drawMask;
super.render();
var g:Graphics = FP.sprite.graphics;
g.clear();
g.lineStyle(3, color);
g.drawEllipse(x - width*0.5, y, width, height);
FP.buffer.draw(FP.sprite);
}
}
}