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BUILD.md

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###Dependencies

  • cmake ~> 2.8.12.2
  • Qt ~> 5.4.1
  • OpenSSL ~> 1.0.1m
    • IMPORTANT: Using the recommended version of OpenSSL is critical to avoid security vulnerabilities.
  • VHACD(clone this repository)(Optional)

####CMake External Project Dependencies

The following external projects are optional dependencies. You can indicate to CMake that you would like to include them by passing -DGET_$NAME=1 when running a clean CMake build. For example, to get CMake to download and compile SDL2 you would pass -DGET_SDL2=1.

  • SDL2 ~> 2.0.3
    • Enables game controller support in Interface

The above dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the cmake/externals folder. The resulting downloads, source files and binaries will be placed in the build/ext folder in each of the subfolders for each external project.

These are not placed in your normal build tree when doing an out of source build so that they do not need to be re-downloaded and re-compiled every time the CMake build folder is cleared. Should you want to force a re-download and re-compile of a specific external, you can simply remove that directory from the appropriate subfolder in build/ext. Should you want to force a re-download and re-compile of all externals, just remove the build/ext folder.

If you would like to use a specific install of a dependency instead of the version that would be grabbed as a CMake ExternalProject, you can pass -DGET_$NAME=0 (where $NAME is the name of the subfolder in cmake/externals) when you run CMake to tell it not to get that dependency as an external project.

###OS Specific Build Guides

###CMake Hifi uses CMake to generate build files and project files for your platform.

####Qt In order for CMake to find the Qt5 find modules, you will need to set an ENV variable pointing to your Qt installation.

For example, a Qt5 5.4.1 installation to /usr/local/qt5 would require that QT_CMAKE_PREFIX_PATH be set with the following command. This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment).

The path it needs to be set to will depend on where and how Qt5 was installed. e.g.

export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.4.1/clang_64/lib/cmake/
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.4.1/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake

####Generating build files Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean.

mkdir build
cd build
cmake ..

####Variables Any variables that need to be set for CMake to find dependencies can be set as ENV variables in your shell profile, or passed directly to CMake with a -D flag appended to the cmake .. command.

For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generation:

cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.4.1/lib/cmake

####Finding Dependencies

The following applies for dependencies we do not grab via CMake ExternalProject (OpenSSL is an example), or for dependencies you have opted not to grab as a CMake ExternalProject (via -DGET_$NAME=0). The list of dependencies we grab by default as external projects can be found in the CMake External Project Dependencies section.

You can point our Cmake find modules to the correct version of dependencies by setting one of the three following variables to the location of the correct version of the dependency.

In the examples below the variable $NAME would be replaced by the name of the dependency in uppercase, and $name would be replaced by the name of the dependency in lowercase (ex: OPENSSL_ROOT_DIR, openssl).

  • $NAME_ROOT_DIR - pass this variable to Cmake with the -DNAME_ROOT_DIR= flag when running Cmake to generate build files
  • $NAME_ROOT_DIR - set this variable in your ENV
  • HIFI_LIB_DIR - set this variable in your ENV to your High Fidelity lib folder, should contain a folder '$name'

###Optional Components

####Devices

You can support external input/output devices such as Oculus Rift, Leap Motion, Faceshift, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in interface/external/ for the detailed explanation of the requirements to use the device.