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CREDITS_BlooM.txt
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CREDITS_BlooM.txt
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# INSTRUCTIONS/HOW TO:
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YOU NEED A REGISTERED COPY OF DOOM2.WAD, PUT IT INSIDE WITHIN GZDOOM. THEN TO PLAY BLOOM, JUST DRAG AND DROP BLOOM.PK3 FILE OVER GZDOOM.EXE
BLOOM SHOULD BE PLAYED WITHOUT ADDITIONAL MODS, AND AVOID USING FREEDOOM.WAD TO RUN IT, KEYS WON'T WORK PROPERLY.
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## CREDITS:
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Mod concept by Drugod & Rolls3D
Acs/Decorate/Maps by Drugod
Acs/Decorate/Tweaks by Ozymandias81
Sprites (Hybrid monsters), New Weapons, New Textures and 3D Models by Rolls3D
Music by NHT, Buio Mondo & Drugod
Additional sound-fx by NHT
Tested by Antonivs, Jean!
Following songs by Asciimov:
D_RUNNIN
D_STALKS
D_COUNTD
D_BETWEE
D_DOOM
D_THE_DA
D_SHAWN
D_DDTBLU
Soundtrack available at https://asciimov.bandcamp.com/
Following songs by Buio Mondo:
D_AMPIE
D_DDTBL2
D_DDTBL3
D_DEAD
D_DEAD2
D_DM2TTL
D_IN_CIT
D_MESSAG
D_MESSG2
D_READ_M
D_ROMER2
D_ROMERO
D_STLKS2
Soundtrack available at https://buiomondo.bandcamp.com/album/bloom/
Thanks to 00_Zombie_00 to help us with BLM02 map
Bloom is based on ZBlood-ZBloodX Addon by IvanDobrovski/Cruduxy/Marinelol
Acs based poisonus effect by MaxiClouds, reworked by Ozymandias81
Acs based on screen web effect by Ozymandias81, original code by AFADoomer and Talon1024
Black & white brightmaps for Vanilla Doom related games by NightFright
Colored brightmaps and Cobwebs variants (COBW## sprites) by Ozymandias81
Colt and single barrel Shotgun taken from Blood weapon mod
Doom Vanilla Angled Weapons from "Nobody told me about ID", modified by Rolls3D
Doom Models mainly from TheMacGyverArchiver
Doom Voxels by Reikall (several)
Blood Voxels (Blood Flesh supply) by fgsfds/Dzierzan
Blood Voxels general/lighting stuff by Daniel Wienerson (taken from Blood - Coagulated)
DoomGuy player sprites by Mark Quinn
Some flats and general defs by SgtMarkIV
Grenades/PlayerClasses by SgtMarkIV, modified by Drugod
Grenades/Snow/Rain/Steam/Fog effects by Tormentor667/Ghastly_dragon, modified by Drugod
Resources organization & Zandronum conversion by Ozymandias81
THANKS TO ZDOOM FORUM, ZANDRONUM AND REALM667 FOR THEIR INFINITE SUPPORT
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### REPOSITORY STORY:
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This repository belongs to BLOOM TEAM, and it has been converted as Private repository since
07/12/2019 due to some problems noticed with people sharing the project without our approval.
If you can read this, it is really strange since you are not allowed to browse the repo, but
it could also mean that we have released BlooM and so that's why.
Thanks to Ozymandias81 to have provide his knowledge to have this repository open and working
as public for several months in order to release the Demo in time for Halloween 2019. And now
we have brought to you the complete project for Halloween 2021, what else?!
We have a website for this mod, check it asap: https://www.bloomteam666.com
Also exists a ModDB page for it too: https://www.moddb.com/mods/bloom-doomblood-crossover
There are also threads on ZDoom Forums and Doomworld, check 'em out and give us feedbacks!
- ZDoom Forums: https://forum.zdoom.org/viewtopic.php?f=19&t=66261
- Doomworld: https://www.doomworld.com/forum/topic/110117-bloom-doomblood-crossover/
You need GZDoom 3.2.1 minimum or Zandronum 2.8+ to run this mod, within any Doom IWAD files though, plus
a compatible gpu with 3.3 GL shaders minimum. It also works on GZDoom 3.7.2, LZDoom 3.82 (you can't throw
grenades), QZDoom 2.1pre-4493 (you can't throw grenades and performance is bad with models/voxels) and
new versions of Zandronum most probably. These were requirements for Demo release.
Now it also work under GLesZDoom 4.6.0+, GZDoom 4.6.1 recommended, runs flawlessly on Zandronum.
Check SOURCE folder for a complete and exhaustive list of materials used on this mod.
All borrowed resources present in this project belong ONLY to respective owners/creators, if we have miss
someone let us know, but with proof.
This mod wouldn't have been possible without ZBlood and ZBloodX, so thanks a lot again to
IvanDobrovski/Cruduxy/Marinelol and their respective creators
- ZBlood: https://www.wad-archive.com/wad/ZBlooD
- ZBloodX: https://forum.zdoom.org/viewtopic.php?f=19&t=46729
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#### EDITORS USED:
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- 7Zip : https://www.7-zip.org
- Audacity : https://www.audacityteam.org
- Bulk Rename Utility : https://www.bulkrenameutility.co.uk/Download.php
- GIMP : https://www.gimp.org
- GZDoom : https://devbuilds.drdteam.org/gzdoom/
- GZDoomBuilder : https://devbuilds.drdteam.org/gzdbbf/
- HxD Hex Editor : https://mh-nexus.de/en/hxd/
- LameXP : http://lamexp.sourceforge.net
- MagickaVoxel : https://ephtracy.github.io
- Maverick3d : https://clover.moe/mm3d/
- Notepad++ : https://notepad-plus-plus.org
- Slab6 : http://www.advsys.net/ken/slab6.zip
- Slade3 : https://github.com/sirjuddington/SLADE/releases
- UltimateDoomBuilder : https://devbuilds.drdteam.org/ultimatedoombuilder/
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##### KNOWN PROBLEMS/LIMITS/BUGS:
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- GZDoom: Tested under GZDoom 3.2.1 x64, 3.7.2 x64 and 4.6.1 x64, Vulkan API recommended
- GLEsZDoom: Tested under GLEsZDoom 4.6.0 x64, no problems noticed afaik, you might select for GLes api while running GZDoom 4.6+ btw
- LZDoom: You can't throw grenades, bad performance in general
- QZDoom: You can't throw grenades, bad performance in general
- Zandronum: Tested under Zandro 2.8pre-441 and 3-1alpha-441, some lights may act differently and multiple stacked 3d floors are missing
- Doom IWADS may still be broken in certain occasions, just let us know
- Traps have not been placed anywhere beside MAP01-02 on Doom 2, we didn't had time
- Jumping/flying enemies might walk over skies and swim underwater where they shouldn't (critters)
- Dynamite throwing animation is not perfect due to some spaghetti-code necessary to make it work under other ports than GZDoom
- DivingSuit HUD offsets are always messed up, it much depends by aspectratio of your resolutions; we'll fix in a future patch (probably GZDoom only)
- On Zandronum LifeLeech fire states originate some unknown flags messages, when actors like Archies or Ghouls gets hit
- On GZDoom 4.7+ there are some jittery movements of HUD weapons
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###### LICENSE:
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WE STRONGLY ENCOURAGE TO BASE PROJECTS WITH THESE RESOURCES, BUT WITH THIS FILE INCLUDED AS IS PLUS COPYRIGHT HEADERS PRESENTS INSIDE THESE FILES.